Chand
5th Mar 2000, 03:16 AM
Allllllrighty folks... couple of quick questions first and then an announcement.
1) Anyone knows good tutorial, of any length or complexity, that deals with mapping for Assault ? (like parameters, objective placement, etc...you know, the works)
2) Is there any way to dynamically change a texture in game ? (Ex. Shooting a computer screen and changing the texture when it gets hit to a 'broken screen' texture... get my point ? Is there a trigger or anything designed to do this ?)
Ok...enough obscure questions for now. As for the announcements :
Oh yeah, my next map (unoriginally titled AS-Troopers), is almost 50% done. Woohoo. Whenever is about 90%, I'll release it for betatesting.
For those who are interested, AS-Troopers will be 'vaguely' based on one of the good parts in the not-so-good film 'Starship Troopers' (loved the book, hated the movie). The scene when the Roughnecks(tm) arrive at the outpost and have to hang on and repel the onslaught of Nasty Bugs(tm) until the Drop Ship(tm) arrives.
Of course, AS-Troopers will feature NO Roughnecks(tm), NO Nasty Bugs(tm) and NO Drop Ship(tm)... otherwise it won't be INF material. Maybe when/if I get real good I'll make a more 'canon' version of it.
What it WILL include is a nice (I hope) outdoor area, some intense attack/defense action, faithful architecture regarding the original scene (textures and all) and of course all the gibs and gunpowder smell we INF addicts learned to love /infopop/emoticons/icon_smile.gif
Of course, if anybody could answer the two questions it'll greatly speed up everything and make it nicer.
I'll keep you guys posted...Would you like to know more ?(tm) /infopop/emoticons/icon_smile.gif Just drop me a mail or two....
------------------
This is your brain...
THIS IS YOUR BRAIN ON INF... (bold /infopop/emoticons/icon_smile.gif)
1) Anyone knows good tutorial, of any length or complexity, that deals with mapping for Assault ? (like parameters, objective placement, etc...you know, the works)
2) Is there any way to dynamically change a texture in game ? (Ex. Shooting a computer screen and changing the texture when it gets hit to a 'broken screen' texture... get my point ? Is there a trigger or anything designed to do this ?)
Ok...enough obscure questions for now. As for the announcements :
Oh yeah, my next map (unoriginally titled AS-Troopers), is almost 50% done. Woohoo. Whenever is about 90%, I'll release it for betatesting.
For those who are interested, AS-Troopers will be 'vaguely' based on one of the good parts in the not-so-good film 'Starship Troopers' (loved the book, hated the movie). The scene when the Roughnecks(tm) arrive at the outpost and have to hang on and repel the onslaught of Nasty Bugs(tm) until the Drop Ship(tm) arrives.
Of course, AS-Troopers will feature NO Roughnecks(tm), NO Nasty Bugs(tm) and NO Drop Ship(tm)... otherwise it won't be INF material. Maybe when/if I get real good I'll make a more 'canon' version of it.
What it WILL include is a nice (I hope) outdoor area, some intense attack/defense action, faithful architecture regarding the original scene (textures and all) and of course all the gibs and gunpowder smell we INF addicts learned to love /infopop/emoticons/icon_smile.gif
Of course, if anybody could answer the two questions it'll greatly speed up everything and make it nicer.
I'll keep you guys posted...Would you like to know more ?(tm) /infopop/emoticons/icon_smile.gif Just drop me a mail or two....
------------------
This is your brain...
THIS IS YOUR BRAIN ON INF... (bold /infopop/emoticons/icon_smile.gif)