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CBuzz
15th Mar 2000, 03:30 PM
Does anyone know how to make areas of a texture transparent? like a fence for instance. what color would i use to indicate to unreal that the spaces between the links are transparent? any help would be greatly appreciated!

-chris

TaBu[NiW]
15th Mar 2000, 07:20 PM
The first color of indicates the tranparent areas.
When importing a picture with transparent areas, check the "masked" box (IIRC).

TaBu[NiW]

CBuzz
16th Mar 2000, 10:28 AM
I tried to do that and it didn't work... I'm trying to eliminate the backpack on the commando male player model with a transparency map. any ideas?

Evil Joe
16th Mar 2000, 03:45 PM
Really don't think that is going to work. At least not with masking.

bastard_o
16th Mar 2000, 06:22 PM
Your masking idea would work if the mesh for the backpack was not integral to the bots back, so if you got the masking working ie to set palette index 0 to be 0,0,0 solid black any pixel at (row,col) that has palette index 0 will not be displayed/rendered/masked out.

I know this technique works because I have used it before, remember one of the male bots in Unreal1 had a peaked cap... I see no peak to the cap when using my skins for that mesh.

Bastard'O