Wanderer
6th Apr 2000, 02:06 AM
Ahh... it's been a while hasn't it? My excuse is that I've had side-business to take care of and I'm learning 3D Studio Max as well.
Since I've been learning 3dsmax I figured I'ld take some time to use it in-editor /infopop/emoticons/icon_smile.gif
Basically this is what came out. In essence it is Fin but in my opinion is prettier, more effective, and the bots know how to use the bunkers (and it's actually smaller in filesize!).
Only catch is I haven't setup AlternativePaths so they tend to go ammo scavenging first and then everything else. It's a bit wider then Fin but I tried to keep everything focused the same way.
Give it a spin. If the action is too slow increase the movement speed and don't doddle off in the distance.
http://members.xoom.com/Wanderer22/unreal/CTF-INF-Tesno.zip
Btw, there will be 2 versions that I'm planning. One specifically for INF and another for standard UT. That way I can get the best of both. Also I would post this up at Real Maps but I have a tendacy to update often and I think it'ld only be a pain for BP and CC to have to update everytime.
Since I've been learning 3dsmax I figured I'ld take some time to use it in-editor /infopop/emoticons/icon_smile.gif
Basically this is what came out. In essence it is Fin but in my opinion is prettier, more effective, and the bots know how to use the bunkers (and it's actually smaller in filesize!).
Only catch is I haven't setup AlternativePaths so they tend to go ammo scavenging first and then everything else. It's a bit wider then Fin but I tried to keep everything focused the same way.
Give it a spin. If the action is too slow increase the movement speed and don't doddle off in the distance.
http://members.xoom.com/Wanderer22/unreal/CTF-INF-Tesno.zip
Btw, there will be 2 versions that I'm planning. One specifically for INF and another for standard UT. That way I can get the best of both. Also I would post this up at Real Maps but I have a tendacy to update often and I think it'ld only be a pain for BP and CC to have to update everytime.