20th Mar 2000, 08:19 PM
ok, i'm having this little problem with a texture and i'm assuming it's my tnt2 because i don't have the problem in software rendering. here goes--i used the ut concrete texture and then i painted some yellow lines on it and imported it back into ued as a 256 color pcx and everything looks good, it all lines up in the editor. however, in the game itself, my texture is all blurry like the mipmaps got screwed up somewhere. i've got two pics here
1. in-game shot of the floor:
ftp://map:map@165.230.136.200/tex.jpg
2. same area in the editor:
ftp://map:map@165.230.136.200/tex2.jpg
guess you can't put an image from an ftp?
[This message has been edited by Lost (edited 03-20-2000).]
[This message has been edited by Lost (edited 03-20-2000).]
[This message has been edited by Lost (edited 03-20-2000).]
1. in-game shot of the floor:
ftp://map:map@165.230.136.200/tex.jpg
2. same area in the editor:
ftp://map:map@165.230.136.200/tex2.jpg
guess you can't put an image from an ftp?
[This message has been edited by Lost (edited 03-20-2000).]
[This message has been edited by Lost (edited 03-20-2000).]
[This message has been edited by Lost (edited 03-20-2000).]