I built some weapon racks for a level... but when I tried to place the weapons on them properly (manipulating them on the y and z axis) and ran the level, they were all sitting flat like they usually are and all pointing in the same direction. What gives?
So in answer to that, I ripped out the weapon racks and placed weapon crates. When I tried to place the weapons in these (simple x rotations) and ran the level, they were all rotating ala RotatingPickup. I checked the RotatingPickup settings for all the weapons and they were false (default for INF). So why is it doing this? I turned it to True just to see if something was backwards, but that didnt help.
I've been trying to think of some INF levels i've seen that have had weapons placed on angles and propped against walls, but I cant think of any. Is this why?
So in answer to that, I ripped out the weapon racks and placed weapon crates. When I tried to place the weapons in these (simple x rotations) and ran the level, they were all rotating ala RotatingPickup. I checked the RotatingPickup settings for all the weapons and they were false (default for INF). So why is it doing this? I turned it to True just to see if something was backwards, but that didnt help.
I've been trying to think of some INF levels i've seen that have had weapons placed on angles and propped against walls, but I cant think of any. Is this why?