View Full Version : Testmap for mappers (shooting through walls)

18th Feb 2000, 05:34 PM
OK, all mappers out there who will make an Infiltration style map, and will 'support' our way of shooting through walls, should download my little testmap:
DM-BallisticTest.ZIP (http://dl.fileplanet.com/dl/dl.asp?planetunreal/beppo/DMBallisticTest.zip) (included in 2.71 also)
You will notice, that if one weapon cannot fire through a wall the next 'better' one will do it. The list of weapons, that can shoot through walls (from worst to best):
M9-Pistol, MP5-SubMachineGun, M16-AssaultRifle, PSG-Sniper, Robar-Sniper

the current version 2.71 was the first 'test' for this feature, so its not 100% 'real' at all. So, the projectiles can 'crash-through' an infinite number of objects, walls in the moment until theirs maximum/effective range is reached. While 'flying' they will go down heading to the ground after a while (like in 'reality'), but they don't get slower after hitting a wall. They will only do less damage after each wall hit.
I have changed the code yesterday, and I can tell ya, that now the weapons cannot shoot through an infinite number of objects at all.
I know calculate a velocity-loss, a max-wall-thickness-loss and a damage-loss depending on the wallthickness that the projectile crashed through itself. So, an M9 is only able to crash through one to two tiny walls... an MP5 can crash through more aso aso.... this takes effect for pawns also... so its not possible anymore to kill 50 bots in a row /infopop/emoticons\icon_wink.gif

Here is a 'screenshot' page (http://www.planetunreal.com/beppo/infiltration/ballistic.htm) of the Testmap.


Lead-Programmer of the Infiltration (http://www.planetunreal.com/Infiltration) Team

Beppo's (http://www.planetunreal.com/beppo) ControledDeath

[This message has been edited by Beppo (edited 02-18-2000).]