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Gringle
14th Apr 2000, 09:24 PM
Hey everyone, it's Gringle, come for another Q and (hopefully) A session. This time, I'm wondering a few specifics on making an assault map an assault map. By this I mean, specifically, how do I get the F3 objectives in there and how do I change the time limit (I figured out how to set the objectives themselves, thank god)? Any help would be appreciated....

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---Gringle, webmaster of The Redeemer (http://www.utworld.net/redeemer)

bastard_o
14th Apr 2000, 11:02 PM
You are in luck sir, I have done three assault levels before..

For the F3 stuff, just add the Objective text and image for it within the Assault game type actor which you have to add, humm Class_Info_AssaultInfo..

TimeLimit for the game, set ONLY one of your FortStandard's properties...

FortStandard_FortStandard_DefenseTime

Don't forget the nearest pathnode stuff, and some defense points dude...

FortStandard_FortStandard_NearestPathNodeTag

Bastard'O

Gringle
15th Apr 2000, 02:50 AM
Well, that clears that up. Everything works like a charm. Once again, Bastard'O came through. Thanks man.

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---Gringle, webmaster of The Redeemer (http://www.utworld.net/redeemer)

Andirez
15th Apr 2000, 08:12 AM
He always does Gringle, he always does /infopop/emoticons/icon_smile.gif

Gringle
15th Apr 2000, 02:13 PM
Hehe, no joke /infopop/emoticons/icon_biggrin.gif

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---Gringle, webmaster of The Redeemer (http://www.utworld.net/redeemer)

Gringle
15th Apr 2000, 06:56 PM
Hehe, okay, so now I have two MORE questions! Can anyone help me with these?

1.) Okay, how can I make it so that when a certain objective is reached, you spawn from a further point (i.e. Overlord)?

2.) And finally, how do I make an objective to be simply to *go* somewhere? By this I mean, making it an objective, to, say...I dunno...get into some room.

As always, your help would be greatly appreciated /infopop/emoticons/icon_smile.gif

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---Gringle, webmaster of The Redeemer (http://www.utworld.net/redeemer)

[This message has been edited by Gringle (edited 04-15-2000).]