View Full Version : More Assault Q's

16th Apr 2000, 12:18 AM
I hate only asking questions on the message board, but since you guys are all such a big help, I thought, "what the hell". I posted these on the "Assault Properties" thread, but it's kinda dead. So, here's the questions:

1.) Okay, how can I make it so that when a certain objective is reached, you spawn from a further point (i.e. Overlord)?

2.) And finally, how do I make an objective to be simply to *go* somewhere? By this I mean, making it an objective, to, say...I dunno...get into some room.

As always, your help would be greatly appreciated /infopop/emoticons/icon_smile.gif

---Gringle, webmaster of The Redeemer (http://www.utworld.net/redeemer)

16th Apr 2000, 01:41 AM
You can toggle PlayerStarts by just triggering them, so say you want 16 player starts for team 0, 8 in area A which are the first set and 8 in area B which are the second set, set all 16 to to have the same tag name, set the A's to be enabled, B's to be disabled, when you trigger the player starts tag all A's will turn off B's will turn on...

Maybe make the Fortstandard to trigger a despatcher then the despatcher can trigger the PlayerStarts and other things /infopop/emoticons/icon_smile.gif.

Just have a Invisible FS with a large radius.


16th Apr 2000, 02:49 AM
Ahh, of course. I knew it had to be something along those lines. Thanks, Bastard'O. You just never disappoint, do you?? /infopop/emoticons\icon_wink.gif

---Gringle, webmaster of The Redeemer (http://www.utworld.net/redeemer)