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jaunty
22nd Nov 2000, 03:29 AM
i know this has been adressed... many times actaully.

If i'm not mistaken shakken has mentioned that scopes will soon waver due to the gun's weight.

IMHO i dont think this is enough, at the moment, sniping is just point and shoot. hardly realistic.

Sniping is an art inf real life(TM) and should be so in inf. if not, we're gonn aend up with robar whores (similar to the AWM in CS) running round capping people like the damn things an assault rifle. But i digress.

My idea, is that surely, a .50BMG rifle's recoil, will eventually take it's toll on one's shoulder, IE 6 rounds in the space of 60seconds will hurt you. But i wouldn't actually know, i haven't had the (dis)pleasure of firing one.

Anyway, could the sore shoulder, low stamina nerves, stress, premature ejac...uuhhhh.. of sniping be included into inf.

If anyone read the Field manual that Zundy posted a while back, they would know that a snipers job isn't purely to shoot stuff from a mile away, they are also a recon unit. I dont know what you guys have planned, but would something like the VGUI from half-life be to much to ask ?? where as you have your radio commands all nicely organised into menus and all u do is press a number on your keyboard and the order/report is issued.


I'd just hate to see inf fall to the level of CS where camping bitches are just pointing and clicking. Can we return sniping to an artform, so people will actually applaud a sniper for once, like they should.

I'm sick of being flamed for performing a taks that is vital to my team, even if the entire team happens to be performing that task.

I'm an online sniper till the day i die, or get carpal tunnel, i'd like to be respected for that because people will actually repect thats its no longer an easy thing to do.

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Uisge
22nd Nov 2000, 08:01 AM
Fek! Why start another thread on this subject when there already is one where people have been sharing their opinions?

WhackZero
22nd Nov 2000, 12:23 PM
hmm... sounds like a cool idea, BUT! , what would happen if you do run out of stamina (or whatever the case may be)? the game's gonna stop you from pulling the trigger? that's unheard of!

perrin98
29th Nov 2000, 12:56 AM
Yeah, but how are you gonna get the stuff in? Some of the skill required for sniping is breathing control, proper posture (using the sling for support, etc), slowly squeezing the shot off instead of jerking the trigger, etc, etc, etc, etc, etc. Unless you wanna work the proper patters of gun wavering in, and have a "breathe now" button, its never gonna be an art.

Lord Perrin

War comes down to he with pointiest stick

Tenere de Cardiff
9th Dec 2000, 12:58 AM
Well, I have only had the mod for a few days and havent play online yet (just got my connection back) but if your heart rate goes up you sould be way off, or maybe the higher the breath it could sorta fog the scope making it harder to aim.... just a sugestion

I'll NEVER submit to EVIL,unless she's cute!!

BobTheFearlessFish
10th Dec 2000, 01:52 PM
you could lose stamina whenever you use the scope, and maybe, if this is true to real life and it does hurt to fire a rifle, you could lose energy if your stamina went out of a 'safe' range

UnrealAzn
11th Jan 2001, 05:43 PM
Yes... those sniping bitches in CS are not sniping even though they think they are god snipers... I certainly dont want INF to turn into a CS sniping fest, and no... about sniping now...

Sniping... experts have sholder rest and cushions I heard so I dont think that they will have a wracked sholder... and real sniping teams (infofrom Covertops) includes two members... the observer and the sniper, every 30 minutes the sniper gains a thing that will lower his proformance, so they swap places ever 30 minutes.

Also if stamina is part of the heavy recoil then snipers wont be able to escape if their ammo is low or someone is trying to ambush them, that would not make sense at all... maybe instead if you snip too long you will get tried(maybe not)

I have tons more to say but I dont want to... well I half agree with you maybe wind and height to affect the map maybe? but that will wrack havoc on the code therefore draging back the release dates to hell...

I think the INF team will think of something...
;)

No one lives forever...

RogueLeader
14th Jan 2001, 03:54 PM
I think if its implemented enough (but not to much) wavering hands should fix the problem. In addition to that, the wavering should make it almost impossible to snipe when standing up, so you have to crouch and wait a bit to control breathing before te wavering is managable. And the roadmap mentions binoculars, so snipers can be better recon units once those are added.

Commoner
16th Jan 2001, 02:43 PM
Well, I assume that what you guys are complaining about are snipers who will just stay in one place for the whole game and shoot at everything that moves without moving around themselves.

Well, first of all, I'd like to say that I doubt that this will get as bad as in CS, simply because there are more effective area-effect weapons. The grenades are definitely better than CS and there are grenade launchers that can hit snipers that are pretty far away. Further more you are allowed more than one grenade unlike in CS. This will definitely put the Camper Sniper at greater risk than he is in when playing CS.

If the radar is turned on, it would be pretty easy to pick off Camping Snipers with grenades and if they have a bad habit of camping in the same places, it will make the job even easier.

I do, however agree that Snipers should not be accurate when standing/running around and shooting at the same time. Perhaps if they do this, the bullet should just end up hitting somewhere significantly off their mark. Perfect accuracy should be only available when prone when using Sniper Rifles. Crouching should improve the aim a bit over standing but not enough to make it easy to hit a moving target a mile away. I think, in effect, this will make the Camping Snipers even more vulnerable to grenades when aiming, simply because they are prone when aiming and will not be able to get away from a grenade in time because they still need to get up.

RogueLeader
16th Jan 2001, 08:07 PM
As cheap as it is, camping IS a legitamte tactic. If you were fighting a war, I don't think the enemy would care that its not "fair" for them to snipe your troops. That is by definition what sniping is, and I don't tihnk they put in a sniper rifle without expecting sniping. You just have to use the right tactic. As was mentioned, grenade launchers, aimed right, can fire a very long distance and would be great for taking out snipers. Combined with wavering hands sniping will in Inf will be more an art and less a cheap tactic.

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-Mayhem-
24th Jan 2001, 12:52 AM
Hey, Infiltration isn't a death match!

Some camping will be involved in strategy.

http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=232090527

DaddyBone
24th Jan 2001, 01:24 AM
Lol... it's called a 'Sniper Rifle' NOT 'Camper Rifle' for a reason.

Just because I'm good with 'from the hip' close range robar shots doesn't mean I'd REALLY want to take it into a melee! You have to remember the weight/cost figures when it comes to things like the Robar. Once the full loadout controls are in place, you'll have to decide between an automatic and other cool stuff or JUST a robar, some ammo and maybe a pistol. There WILL be consequences for being a sniper!

- DaddyBone

Online Consultant for the Infiltration Team
http://www.SOBServers.com
SOB is the Official Clan of I N F I L T R A T I O N,
the Ultimate in Unreal Reality.

-Mayhem-
24th Jan 2001, 11:36 AM
Well, ya, My Robar loadout is 39 bulk. And PSG is like 29.

All my other loadouts are under 20.

http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=232090527

Lord_Bunker
24th Jan 2001, 01:39 PM
i think the rc50 could really be removed. in reality 50bmg rifles aren't generally used against people. they're typicaly zeroed at 1000 yards and you don't stand a very good chance of hitting a person at that range because of the lack of match grade ammo. plus in inf it's generally being used at a range closer to 100 yards. at that range lower caliber rifles like an m40a1, sr90 or psg are typically used.

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Feanor
2nd Feb 2001, 03:25 PM
You've obviously never used a 50cal sniper weapon. With the Barrett light 50, I can consistently hit targets a little larger than a basketball at 1000-1200 meters. It's completely do-able.

Also, anyone competent with an M-16/AR-15 and a scope can hit human targets at 500-600 meters.

Match grade ammo certainly helps, but as long as you avoid the really cheap stuff, even non-match ammo has pretty tight tolerances.

Happy sniping.

[Iceman]
3rd Feb 2001, 01:17 AM
OK here go's-
1)jaunty: i think your i dear is good,and i like it. And i'm also a Sniper till the day i die.

2)A .50 BMG can have as light as recoil as a .270 Remington with a good muzzle break.

3)Sniper's are a part of most warfare in real life so it's fine to have them in INF by my oppinion (INF being a realisum mod and all).

4).50 BMG's can be Zeroed at ANY range, I belive it is zeroed before the mission,ShakKen might know more on this subject than me though.

5)The .50 BMG's combat effective range is 2000m and they have a max effective range of 7500m.

6)And i don't think any weapons should be taken out! Don't like it...Don't use it. And if you were to take the RC-50 out because the military doesn't use it for engaging human targets, then you better take the DE,PSG,P90 (when it comes),Five-seveN (when it comes) or the G11 (when it comes) and some others, because i don't think any MILITARY in the world uses them for there standared issue-Assult Rifle,Side-arm or Sniper rifle!(Gryphon or ShakKen correct me if i'm wrong)

Iceman.

<p ALIGN=CENTER>http://www.marinescoutsniper.com/ssnround.gif </p>

RogueLeader
3rd Feb 2001, 10:36 AM
Isn't the Desert Eagle the standard issue sidearm of the Israeli military?

http://www.bunker7irc.net/shot.jpg

Wild Weasel
3rd Feb 2001, 09:49 PM
I feel if i can chill in a window sill and snipe at bots that bots should camp and snipe me. I think it would be cool if the bots had the AI to snipe from distance and even camp if you will. Can I change that when i configure the bots? Will they snipe? Since I cant Lan the game yet I pass the hours capping bots with the Robar.

=w=

Lord_Bunker
4th Feb 2001, 01:16 AM
nope, but i still know some things.

i doubt it. lets see here. the sr90 a .308 by robar is guaranteed to 1/2 moa. that guarantee doesn't go for the rc50. i've heard some can do it but not consistantly. it's more likie 1moa. where am i getting with this well at 1000 yards that 1/2moa means your bullet would land within 5inches. and that assumes it was zereoed perfectly, there's no wind and the rifles locked in a vise. realistically i'll admit you could hit it but let's see you try it with a good kansas crosswind.

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Lord_Bunker
4th Feb 2001, 02:48 AM
i guess i should apologize for my above post. i tend to be a bit of a skeptic. i've heard to many people say things like "watch me hit that coyote down there yonder" and not even be able to come close. plus i'm sleep deprived right now so i'm a bit snippy. and outof it in general. sorry.

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[Iceman]
4th Feb 2001, 09:15 AM
You are right Lord Bunker, I've herd too many times to count, "If the rifle is capable of shooting 2000m then all i have to do is ajust elevation!", well shore IF you do it on a computer But if you do it in the real world then the wind and heat play a part too and just because it is a 7 mph wind where you are it doesn't meen it's 7 mph all the way to the target. there might be a 20 mph gust at say 750m and then a 10 mph wind at 1200m!

Iceman.

<p ALIGN=CENTER>http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=942094238 </p>
<p ALIGN=CENTER><font face="Verdana, Arial, Helvetica"color="#A5AA56" size="2">One Shot, One Kill ,No Mercy</font> </p></font>

Lord_Bunker
4th Feb 2001, 01:23 PM
where i live i've seen the wind blow cars off the road. and here try more of a 20-30 mph wind with 50 mph gusts. it's windy alot. same stupid reason i can't fly a kite. just too much wind. but i'd like to see what it would do to a bullet. i know it takes quite a toll on a golf ball and they carry about the same energy as a golfball.

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DEFkon
22nd Feb 2001, 01:21 AM
with the additon of a breathing control being added, i believe the team has produced a sniping model that is more difficult than the one currently implimented, and as such will require more practice and skill to achive a hit.

Reguardless of it's distance from "the perfect sniping sim" it is a step in the right direction, and that is all we can hope and ask for.

boom

Doccers
24th Feb 2001, 12:43 AM
the Desert Eagle was an optional weapon for tank crews, but not a standard issue sidearm.

A Barrett M-82a1 (sorry, I don't have experience wih the rc50) doesn't have that much recoil in all honesty. though it can give you a headache if your ear protection isn't up to snuff - and I suspect in the field you won't have shooters earmuffs. ;)

I wanna be an elven ranger, I want a life that's full of danger,

[Iceman]
24th Feb 2001, 09:48 PM
Yes with a good muzzle brake the recoil can be greatly reduced, and you said somethig about a head ache? I quite often get them when i fire a .458 Winchester Magnum with realy heavy loads a lot, Mainly because of the recoil.

Iceman.

<p ALIGN=CENTER>http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=864096938 </p>
<p ALIGN=CENTER><font face="Verdana, Arial, Helvetica"color="#A5AA56" size="2">One Shot, One Kill ,No Mercy</font> </p></font>

DarkBls
4th Mar 2001, 09:00 PM
For exmplae the Barrett one reduce the recoil about 70% ;)

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