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View Full Version : SUGGESTION: Last player 90 second count down...


Dire Wolf
20th Mar 2001, 10:43 AM
This may have been suggested before but how about this:

Currently, when the last player on the map avoids being killed for 90 seconds the round ends in a draw. Unfortunately, due to the size of the maps, this happens quite often. The player doesn't even have to camp for this to happen most of the time.

So what I propose is that after 90 seconds is up the following logic occurs (pseudo code):

if(PlayersLeftAlive_Team1 == PlayersLeftAlive_Team2)
{
// round draw (1 vs. 1 player)
}
else
{
// team with more players left wins (which
// should always be the team hunting the
// the last player)

// round goes to that team
}

This would avoid the endless round syndrome.

Just a thought,

Dire Wolf

wiseassbnty
20th Mar 2001, 11:51 AM
this would come in handy on Kosovo...as well as I'd like to see something similar to the 2.75 INF where if someone entered the game, they would have to wait instead of being added immediately to a game. This would prevent people from logging out, then coming back in just to get into some action or keep the game going..

I'm sure the team is working on stuff like this, and I'm sure future patches will reveal alot of these fixes/tweaks..

http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=8520909801

Clan BiNTY UT:INF Style, All your base.
<a href="http://www.whatisthebinty.com" target="_blank">Visit Clan Binty!</a>

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DeRailer
20th Mar 2001, 12:06 PM
Dire Wolf, I think u post under the wrong section :D
but anyway, i quite like that idea. How bout the others?

http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=1610986221
The THANG THANG

Dracil
20th Mar 2001, 08:26 PM
I always thought this was the way it should've been implemented

http://web.ntown.net/~dpatton/INF3.gif

Dire Wolf
20th Mar 2001, 09:11 PM
It's funny because I thought I posted this to the Suggestions forum. I'll have to repost it :)

Dire

DaddyBone
21st Mar 2001, 01:23 AM
Or, you could use the dreaded recon....

Sorry, had to say it. Heh, guys, there are just too many variables... I can just picture it now:

"WTF? Why did they get the win?"
"Joe left, and their other guy is AFK in their base"
"That's f*&cked up!"

Bitch bitch bitch whine whine whine....

And so the 'do over' method was invented. You may not like playing the round over, but its more fair, more of the time. Hehe, lets face it, if there are 5 red left and 1 blue, and they can't find him, even on a big map, they don't deserve to win. :)

- DaddyBone

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Dire Wolf
21st Mar 2001, 10:12 AM
lol yeah I guess that'd be true.

Hey stop posting and get back to work :) <joking>

Dire Wolf

Dracil
21st Mar 2001, 12:55 PM
Hmmm...... but the fact that 4 of his team members are dead is also saying something.

This point will be semi-moot when Assault works again. It's not who's alive that counts, its the objectives (and the mission timer).

http://web.ntown.net/~dpatton/INF3.gif

MrLaggy
21st Mar 2001, 01:43 PM
Indeed. I've seen several games where one team had wiped out all but one of the opposition with minimal losses, but just couldn't find the last one to win the round; I'd say that in the circumstances they'd clearly done well enough to deserve the win.

LifesBane[4C]
21st Mar 2001, 05:05 PM
The fact that the other 4 players are dead says that they either A) Don't have as great of skills as their opponent or B) Got in a stick situation.

This does not mean that the last remaining player is a bad player, just because the rest of his team is dead.

I myself have been in 5 on 1 situations in SMALL maps (think: Ghetto) and won...it's not that hard.

If the enemy is spread out, pick them off one by one.

If they are grouped? Hehehe, nade time, or fire a spray of bullets at Headshot level :)

--==**LifesBane[4C]**==--
Want to learn how to map? Email me!