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Tac
24th Mar 2001, 12:19 PM
Has anyone been able (or is able) to make a mutator for INF that disables SCOPES and grenade launchers?

I would like to launch a server that is free of campers, scope addicts and acid-rain-makers.

"Peace, Faith, Virtue"

Dracil
24th Mar 2001, 12:50 PM
MUWAHAHAHAHAHAHAHAHA! Sorry, I just had to laugh to that. You see, those 3 things provide a perfect balancing circle. With scopes, people can snipe farther, and to flush the snipers out, you grenade them.

Anyway, I have 3 suggestions/things to say to you.
1) I believe the team will be making mutators after they finish everything, to disable parts of the game and stuff so people can customize it more.
2) For now you can make it a server rule that grenade launchers are not allowed, and go get yourself an "anti-camping" mutator, but you have to realize that Infiltration needs to be played slower and there's a fine line between your camping and sniping and other general Infiltration gameplay.
3) Another option is to play lots of CQB maps that make it harder to use the grenade launcher and scope, maps like DM-INF-Siberia.

http://web.ntown.net/~dpatton/INF3.gif

thewalkingman
27th Mar 2001, 10:19 AM
um Yesterday the teams were uneven and I was the last guy.So I camped and let the other team find me.There is no way in hell I was going out in the open!!!
Btw I got three of those basturds before the last one got me.

http://www.httpcity.com/thewalkingman/Image13.gif

crash*
31st Mar 2001, 10:21 AM
No mutators that take away a valid tactical option!

Camping/sniping/grenades/etc are all part of the game. Deal with it. Revel in it. Get good at it.

Learn how to snipe and you will be worth your weight in gold to your clan or team.
Learn how to hunt snipers and you will be worth your weight in gold to your clan or team.

my 2pf

http://members.macconnect.com/users/m/markd/sig-1.jpg