get pawns to move differently

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Boff

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May 30, 2001
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Hi,

Newbie mod maker.

Haven't got a clue, being reading the tutorials knocking around, I have more enthusiasm than an actual clue to what I am doing....


BUT


can anyone point me or help me with some code or script to read from.

I want to do classes, you know like medic, heavy, the usual.

Just for starters mind you, I'll make them to something a bit special later on.

as all this will lead to the next question of "how do you pick class" => menu system. "How do I do a menu system?"

but I don't want to get bogged down with that first.

Let's keep it simple.

I want to get a pawn to move slower or faster....depending on class.

Let's just stick to a single footsoldier class to begin with and worry about the rest later.

but I have no idea on code. I have a few concepts as I've done a bit of OOP a few years ago but no current language skills to back up my dreams of my mod. And no prior mod making experience.

So help, pointers, post some bits of code, e-mail or just reply with links.


The next question is how would you go about a special 'new' action, like a 'prone' position.

I asume this would alter basic variables in the 'pawn' class such as BaseEyeHeight, CollsionHeight, FootRegion and HeadRegion.

and again this new postion would have different ground speeds etc. etc.

but this would be a different 'state' so how do i do that then??


any help would be wonderfull,


Thanks

Boff