View Full Version : What kind of graphics modes will U2 include?

29th May 2001, 08:51 PM
Just as a matter of interest, has anyone heard of what modes U2 will offer? I know its being designed with the nvidea cards in mind (therefor d3d should be the catored for mode....yay) but what about good old open gl or even glide for the poor old Voodoo owners?

29th May 2001, 11:05 PM
If you have, read PC Gamer April Issue and you get to read thier World Exclusive about Unreal 2. It say that it will support up to 100X polygons that UT. WOW! But, all I hope is there will be a software rendering mode. Why, you ask? Because my graphic card is CRAPPY!!!!

29th May 2001, 11:23 PM
I'm not certain, but I don't think I'd hold my breath for Glide. D3D and OGl are certainties.

I'd inest in a card that won't require you to use Software Mode (though I'd be surprised if that stayed too). Even a 99.00 GF2 MX coupled with a reasonably fast processor should be able to run U2 respectably.

*shoves to U2 Forum*

31st May 2001, 12:36 AM
I'm fairly certain that the next unreal engine will not have a software option.

31st May 2001, 12:51 AM

1st Jun 2001, 10:55 PM
The software mode is part of the reason why UT can't matchup with Q3 graphically. The poly counts had to be kept low enough that the software mode would still be functional.

I would be shocked if the new versions of the Unreal Engine included a software mode.

26th Jun 2001, 07:22 AM
Can we have a wireframe graphics monochrome mode so i can play it on my 386?

26th Jun 2001, 10:30 AM
lol, iolair
But seriously there will be no software mode for U2. In fact the first release even insists on a card that can handle T&L so it must have at least GeForce 1 capabilities (Do I see :( ?)
But there has been a statement from Legend's Verdu in an interview with Gameplex where he talks about giving support to prev-gen cards like TNT2 and Voodoo4/5 IF ITS POSSIBLE.

Tetris L
26th Jun 2001, 03:33 PM
CliffyB stated in several interviews that future versions of the Unreal engine would not have a software rendering option any more.

Also I think they'll drop Glide, S3Metal, .... Maybe there will be 3rd party DLLs written for that.

The only confirmed modes right now are D3D and OGL (with a T&L enabled card).

Coffe fan
26th Jun 2001, 04:56 PM
All PCs to date bundle with at least one kind of 3D acelerator, even a super low-end chip with 8MB.

OpenGL stands for "Open Graphics Library"?

Epic is thinking on how to make U2 run in old cards like voodoo 3 and TNT2. I think U2 will run in glide, the last voodoo 5 have drivers supporting DX8... errr... maybe 3dfx owners will have to turn to D3D mode?

27th Jun 2001, 02:18 AM
Also I think they'll drop Glide, S3Metal, .... Maybe there will be 3rd party DLLs written for that.

ravenus is right though, Mike Verdu did say that though D3D and OGL are the focus, Glide was being considered. Go figure.

28th Jun 2001, 08:10 AM
Does T&L or whatever other NVidia stuff work in OpenGL?

then I really hope they'll work out the OpenGL drivers better than for U1 or UT

OGL seems to be more stable for me, but not as nice as D3D, in UT at least. Q3 is OGL only, isn't it?

11th Jul 2001, 02:29 PM
First of all: UT had more polygons than Q3A, especially in the charaters. The environments were also much larger, but with approximately the same level of detail. The reason UT looks "worse" is because it actually has higher sys req's that Q3 if you want it to look like it was intended to. Q3A has OpenGL mode, the 3dfx MiniGL mode(3dfx Glide itself is a subsystem of OpenGL, modified to work best with games and the Voodoo chipsets, much like an early DirectX. MiniGL is the actuall OpenGL driver for 3dfx cards, with OpenGL's calls rather than the card-specific Glide calls. It was added when OpenGL appeared as the standard API.) and Q3A supports software mode, you just have to go through hell and back to enable it.
And nVidia's T&L was made for OpenGL-based workstations, it was only added to personal computer cards later if I'm correct.

11th Jul 2001, 04:18 PM
This is in my head a long time already: OpenGL vs Direct3D

OpenGL seems much more stable to me (or is it just me thinking that because I have no mouse lag in Quake3?), so I like OpenGL more than D3D, but the only problem is OGL sux in UT: not as beautiful as d3d.

But all the NVidia features, T&L etc.., are they supported by d3d AND ogl, or only by one of them?

My secret hope is U2 will use a stable, fast (I mean fast on a fast PC), beautiful OpenGL modus, as good as the one of Q3 (the only thing about Q3 I like)

12th Jul 2001, 04:47 AM
T&L is mostly supported in all the API's that the GeForce supports.
SOF which is GL only had some basic T&L features happening although nobody noticed much since the engine itself was pretty limited in terms of rendering capacity compared to the newer stuff.

16th Jul 2001, 03:58 PM
well I guarrentee you that unreal 2 wont support software rendering. I think it will support OpenGL and D3D for sure. Glide not likely that API is dead now. Just put in support for people with GeForce 3 cards and ill be a happy camper, I got a GeForce 3 and I really want a game that supports it soon.