How to find the map from my previous post "Holes"

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smally

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Jan 30, 2000
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Ok, what ya need to do is goto one of you 2d windows in ued. Select the brush that is your stairs then... rightclick>order>tolast.
that should fix your bsp hole. At least it worked for me. That order thing is a good way to fix bsp holes but you need to be careful w/ it 'cause you can really screw things up w/ it. You only want to put brushes that you have "added" to last. That's because this is the order which ued adds and subtracts brushes when it compiles. For example if you "subtract" a large room then "add" a small box and right click the large room and set order "to last" then... When ued compiles it will first add the small box then subtract the large one which creates the room but at the same time essentially erases your box. Understand?
Well anyway, gl with your map 8^)