noticed in AS-Gaurdia..

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JimJiggleBalls

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Feb 22, 2000
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in AS-Guardia (the one where you blow up a tank at the finish of the lvl) i noticed when the assulters first start, there is a beautiful fogged light. i looked into it from UnrealEd and noticed it was the light making the fog, AND NOT A ZONE. i copied the lights EXACT dimensions but i still cannot get the fog to appear on the lights of mine. does anyone know how to do this? if you could, it WOULD be GREATLY appreciated!

thanks
 

JimJiggleBalls

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alright, great, i figured something out on my one for once on Ued! well, it wasnt to hard.. now that i think about it...
all you have to do is put a Zone Info in the zone you want the fogged lights, but leave the zone info fog alone. just go to the lights and adjust what fog you want there! yeah, i found that out! mwahaha!
 

Mier

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Feb 6, 2000
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Well, to create fog you'll need to do this:

- Add a ZoneInfo (Classes->Info->ZoneInfo) into your zone.

- Set the ZoneInfo's FogZone property to true. (Zoneinfo->FogZone)

- Now add a light into that zone and set it's properties:

Lighting->VolumeRadius
Lighting->VolumeBrightness

- Rebuild the level and play it.

This should do the trick.

Claude Meyer aka Mier