PDA

View Full Version : Problem whit my TNT2 M64 ?


Mats
3rd Mar 2000, 01:55 PM
I have some problem whit my comp..When I play UT at home it`s very lagy..like i hade very high ping..after a whild the game freeze for 2-3 sec. Why ?
I changed my card fan to a CPU fan...
My comp is:
CPU: 400mhz Celeron
64mb Ram
TNT2 M64 Graphic card
HD: IBM 7200 RPS 20.5 GB 2 MB Cache memory
Mainboard : 440LX

Arès
3rd Mar 2000, 05:23 PM
Sorry but i must annonciate to u,I had got the problem too!The riva Tnt2 M64 is not compatible with UT!!!!!



http://www.planetunreal.com/images/bullet2.gif
Tchuss!!!!!
Arès!!!!! :o)
Thanks to reply me quickly!

Mats
3rd Mar 2000, 05:38 PM
Thank`s four your answer...then i know my CPU and my Mainbord is ok...
Thx again

STC_Wacky
4th Mar 2000, 08:31 AM
TNT 1, TNT 2 and GeForce 256 users with less than 128MB of RAM may experience heavy virtual memory swapping. The 3.53 Detonator drivers on a TNT2 machine played with all the D3D advanced options, and the drivers still appear to be page-locking around 16-20MB of physical RAM.

http://www.planetunreal.com/images/bullet2.gif
<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR> Fighting for peace is like screwing for virginity! <HR></BLOCKQUOTE>

STC_Wacky
4th Mar 2000, 08:33 AM
I should've mentioned that you can get the latest drivers for your card at http://www.nvidia.com/home.html (just in case you didn't already know ) /~unreal/ubb/html/smile.gif

7thPixel
7th Mar 2000, 12:37 PM
Downloading the latest patch will also help with mis-mapped textures on the TNT2 M64.

After about an hour or two of playing UT I would get tie dyed textures far away, then they'd clear up when I got close.

Downloading the Detonator 3.68 fixed that, but I have that "starting in spectator mode" problem that never existed until now.

It's always something.

http://www.planetunreal.com/images/bullet2.gif
7thPixel.net (http://www.7thPixel.net)

Dexter
10th Mar 2000, 09:49 AM
I have a Diamond Viper V770 non-ultra AGP, and in Direct3D, Unreal stutters so badly... In OpenGL, it's not stable... it's really annoying. I've got the latest 3.68 Detonator drivers and the latest patch for Unreal 2.25f... my system can run it fine in software, why does it jumble up so much in Direct3D or OpenGL?