For example, find Unreal Script such as this:
exec function AddBotNamed(string BotName)
{
if ( Level.NetMode == NM_Client )
{
ClientMessage("Can't added named bots from client.");
return;
}
if ( DeathMatchPlus(Level.Game) != None )
DeathMatchPlus(Level.Game).BotConfig.DesiredName = BotName;
Level.Game.ForceAddBot();
}
The above function corresponds to the console command "addbotnamed."
To find such unreal script, use the UnrealEd Class editor to export all script to *.uc files. Then do a word search with Windows Explorer.
exec function AddBotNamed(string BotName)
{
if ( Level.NetMode == NM_Client )
{
ClientMessage("Can't added named bots from client.");
return;
}
if ( DeathMatchPlus(Level.Game) != None )
DeathMatchPlus(Level.Game).BotConfig.DesiredName = BotName;
Level.Game.ForceAddBot();
}
The above function corresponds to the console command "addbotnamed."
To find such unreal script, use the UnrealEd Class editor to export all script to *.uc files. Then do a word search with Windows Explorer.