Kef
16th May 2001, 12:59 PM
Hi all,
I messed around with the unrealEd when UT first came out...Ive decided to try my hand at it again. Id say Im of an intermediate level and know my way around the editor/principles etc...its just the making the maps thats the hard part :) They never turn out quite how they are pictured in my mind. :D
Actually, Ive never completed a full map...I gave in on my last 'great' creation (an assault-CTF hybrid) becasue for no reason it became plagued by BSP holes. I lost interest after that.
But Ive decided to use the new unreaEd2, however I have a few questions.
Where's the skew facility? Do I have to edit the properties numerically rather than use a button and then do it by eye?
Whats the clipping all about? Im sure I didn't use it way back when. Is this a new feature? Hows/whys it used?
Im also eager to try out the BSP landscape feature...does it work? Or does it just lead to frustration and BSP holes?
Any other features about unrealEd2 I should know about?
-Serpico
I messed around with the unrealEd when UT first came out...Ive decided to try my hand at it again. Id say Im of an intermediate level and know my way around the editor/principles etc...its just the making the maps thats the hard part :) They never turn out quite how they are pictured in my mind. :D
Actually, Ive never completed a full map...I gave in on my last 'great' creation (an assault-CTF hybrid) becasue for no reason it became plagued by BSP holes. I lost interest after that.
But Ive decided to use the new unreaEd2, however I have a few questions.
Where's the skew facility? Do I have to edit the properties numerically rather than use a button and then do it by eye?
Whats the clipping all about? Im sure I didn't use it way back when. Is this a new feature? Hows/whys it used?
Im also eager to try out the BSP landscape feature...does it work? Or does it just lead to frustration and BSP holes?
Any other features about unrealEd2 I should know about?
-Serpico