Okay, basically all you need to know is that intersecting and deintersecting brushes helps make everything line up right. If you place your builder brush overlapping a room in your map and intersect it, you will have a brush that consists of just the overlapped section. If you deintersect it, you will have a brush that consists of just that part of the original brush that was not overlapping the room. If you're connecting two rooms with a hall, you want to deintersect the hallway brush you created, so that your resulting brush will carve out just the area that is outside of both rooms.
For more info: http://doe.lowlife.com/database/unreal/index.shtml
:8: Captain Gillette
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Download CTF-Paranoimia!
[This message has been edited by Captain Gillette (edited 04-19-2000).]
For more info: http://doe.lowlife.com/database/unreal/index.shtml
:8: Captain Gillette
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Download CTF-Paranoimia!
[This message has been edited by Captain Gillette (edited 04-19-2000).]