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Pino
16th May 2001, 06:18 AM
I'm trying to build a mover which flies trough my UT-map and it work fine.

This mover has to kill every player it bumps into. I set it on CrushwhenEncrouch but still it is just pushing the players aside. Only when a player comes between the mover and a wall the player gets killed.

How can I get this mover to kill the player who touches it?

I tried every tutorial on the web already, so please someone help me!

Thanks Already Pino

Pino
16th May 2001, 08:41 AM
It is just like an elevator but when you stand on it you die...

How can I do that...

-[IMD1]-K!llRoy
16th May 2001, 10:21 AM
hmm, i dont realy know.

But maybe if you make a mover out of the brush you normaly make the mover out but ad a death zone around it. Select this all as your mover...

Again i dont know, but maybe that works. Post if it works:)

ChrisToth.hu
16th May 2001, 12:58 PM
You can't move a Zone...

-Try attaching a Trigger to the mover.
-Link the trigger to a SpecialEvent with Object-Initialstate=DamageInstigator and a high Damagavalue.

Pino
17th May 2001, 10:29 AM
How can I attach a trigger to an mover?

Can this be done on a loopMover or can an attachmover Loop?

Tonight I'll trie this:
>Link the trigger to a SpecialEvent with Object-
>Initialstate=DamageInstigator and a high
>Damagavalue.

I think This will work... Thanks Christoth...

Pino