View Full Version : Level in Full light
AoErat
15th May 2001, 07:22 PM
Hi,
Recently, when testing my level, it loads in full light, like day. Before I added the last few objects, it was looking fine with the lights I placed.
I can't seem to find the source of this problem.
~ AoErat
purice
15th May 2001, 08:22 PM
that may be related to zone lighting. you can adjust the ambient light of any ZoneInfo actor by adjusting it's lighting properties:
*ZoneInfo
-->ZoneLight
__-->AmbientBrightness
__-->AmbientHue
__-->AmbientSaturation
if you select view in the toolbar at the top of the editor and then select level properties, you can adjust the map's lighting properties:
LevelProperties
-->ZoneLight
__-->AmbientBrightness
__-->AmbientHue
__-->AmbientSaturation
Dangler
16th May 2001, 01:39 AM
It sounds like you didn't do a light re- build after you moved stuff around you only re-built geometry. Sorry if you already new that, but the way you asked the question sounded like that was the case. (?)
___________________________________
insert: If he didn't know about zone light, then he wouldn't have changed anything so there would be no zone "light" to adjust, kinda led me to my answer as well, hope you understand.
ChrisToth.hu
16th May 2001, 12:51 PM
And check the Rebuild options and if Rebuild lighting is turned off, turn it on again. (Do a Full rebuild)
vBulletin® v3.8.0 Release Candidate 2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.