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View Full Version : Why isnt there a "Mod of the week" at PU?


Radhaz
13th May 2000, 03:18 AM
I remember a time long past when I would hit PQ nearly every chance for any and all the news on Q2 on of the things I really came to love was the MOTW because it offered an in depth review on a worthwhile mod that I may or may not have hear of. I know that Planet Unreal is NOT Planet Quake but why not try it out anyway and save someone like me who lives in a region that only has 33.6k conn. the trouble of downloading a giant mod that I won't like?

[PuF]The_darK
13th May 2000, 11:19 PM
the thing is that there isn't really a mod created every week to support the motw thinger

http://www.planetunreal.com/images/bullet2.gif
I have become death!!! Destroyer of worlds!!!

titanus
14th May 2000, 12:19 PM
Well that sucks...

http://www.planetunreal.com/images/bullet2.gif
" Repeat after me...I'll never, ever take on a god again." - Rugal B.

maxrevs
16th May 2000, 10:56 PM
You don't want to waste time downloading massive files??? theres tons of mod review sites on the web , most of them are linked off of planetunreal, so you've no excuse for downloading rubbish , try modsquad , or modcentral , they're about the best of the bunch

http://www.planetunreal.com/images/bullet2.gif
Yea, though I walk through the valley of the shadow of death, I shall fear no Evil , for The meanest motherf**kers in the valley,Are on my team...

Yellow5
17th May 2000, 12:39 AM
When we looked at the new design for PlanetUnreal, Mod of the Week was one of the ideas we tossed around. In the end, a MOTW feature lost due to the lack of mods available at the time. (remember, we re-launched PlanetUnreal.com when UT was released)

So, that's why we don't have a mod of the week feature. Will it always be that way? I doubt it. PQ didn't start a motw feature until Quake 2 had been out for almost a year.

There are plenty of mod related sites for UT, with Mod Central Unreal being the biggie for PlanetUnreal.

Hope that answers your question!

- Y5