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OshadowO
15th May 2001, 02:38 AM
Need Feedback please.
My main issues so far are game play and bot pathing. The latter I think is almost there, just need to get bots too get the deemer and I'll be happy

Second issue is I'd like to know if having two snipers takes away from them map (reasons below). Do people playing this find that they rely too much on the sniper? Is this a good thing? I'm not a sniper and I was doing fine against a bot with the sr but still felt like he had the edge, and if a human were playing I'd be getting owned. I don't want to remove the sr as I think this map is a cool place for it but if it affects play balance issues then...

Reasons that lead to the two snipers if anybody dled this the first time I asked for feedback you'd have noticed that the mini and pulse on the same side shifted the balance of the map to the building area. So i moved the mini to the island and sniper to the buildings lower section. Unfortunately that resulted in leaving people on the island suspectible to a good sniper. So finally I added a new sniper rifle on the island to counter that and now the map is ...well snipy

Feedback would be much appreciated.
Screenies @
http://oshadowo.homestead.com/files/Shot7.jpg
http://oshadowo.homestead.com/files/Shot8.jpg

CousCous
15th May 2001, 03:13 AM
I didn't think it was too snipy, but I'm not a real sniper type of person either, too boring. I did like the breakable glass and rampway ideas, but do you get credit for killing someone after they fall in the lava?

Yeah the lava. Mmmmmm...the rock looks like its floating above the lava sometimes. You can actually see a gap between the lava and the rock when you fall into it sometimes. Your lights don't look like lights to me either, not bright enough or something. They just look like white discs on the wall. Oh, and your sniper rifle is spinning through you ammo boxes (nitpicky, sorry).

But keep in mind when reading this; I'm a dumbass. So, don't take me seriously. :D

OshadowO
15th May 2001, 11:29 AM
Well every little bit helps. Thx for the feedback. Nope don't get credit for killing somebody when the fall in lava just satisfaction:D
I'm not sure how to deal with the lava, if I don't set my surface to fake backdrop it goes out of synk with the lava in my skybox:(
Thx again:)

OshadowO
16th May 2001, 03:58 AM
Aww come on guys just a five minute run thru with impressions would help...I just got a crit on lighting being off in the level on NC forums any comments on that?

Fear the Beard
16th May 2001, 10:12 AM
1. Place your construct in the centre of the grid, not up in the left corner of UED :p

2. Why a redeemer?

3. As for the lava, make a workaround, as it is, it looks baaaaad.

4. Maybe some health vials at the edge of the cliff?


All for now.

OshadowO
16th May 2001, 12:24 PM
Here are my reasonings behind your Q's.
Redeemer's funs as hell to fly around imo plus it's perfect bait for the exploding ledge trap:)

Yeah Lava does look bad...I'm reworking it:)

Constructs gonna stay where it is I don't wanna annoy UEd by moving it to the center and ending up with BSP Errors. You know how it is. Incidentally the reason it's there in the first place is because this was my construction area but ended up as the final due to BSP:D

Thx for the response.