A
Antikryzt
Guest
3
I have always wondered what are the top 3 changes that most INF players would change to the current 2.85. The results would be very interesting since the majority vote and people's similarities could mean a real need for that specific change. My top 3 would be...
1- Add more realistic movement to the weapon while walking in both the hip and aiming positions. As it stands now, it feels more like floating than anything.
2- Add new and more specific orders to the voice menu. The voice menu itself could be replaced with a onscreen radio device (basically a walkie talkie right onscreen). When you press your Menu's button, either a radio looking device could scroll in from the left, or to make it look even more realistic, make it a object you have to choose, by hitting a new "Radio key" to get to it. From there you could "feel" like you are actually talking to your team while sending out (or receiving) commands. This would be more realistic than some floating box with words in it suddenly appearing in front of your face.
3- The setting of traps. Claymore or proximity mines, either one would add a completely new element and strategy to Infiltration, in both off and online gaming.
That's my 3, what say you?
I have always wondered what are the top 3 changes that most INF players would change to the current 2.85. The results would be very interesting since the majority vote and people's similarities could mean a real need for that specific change. My top 3 would be...
1- Add more realistic movement to the weapon while walking in both the hip and aiming positions. As it stands now, it feels more like floating than anything.
2- Add new and more specific orders to the voice menu. The voice menu itself could be replaced with a onscreen radio device (basically a walkie talkie right onscreen). When you press your Menu's button, either a radio looking device could scroll in from the left, or to make it look even more realistic, make it a object you have to choose, by hitting a new "Radio key" to get to it. From there you could "feel" like you are actually talking to your team while sending out (or receiving) commands. This would be more realistic than some floating box with words in it suddenly appearing in front of your face.
3- The setting of traps. Claymore or proximity mines, either one would add a completely new element and strategy to Infiltration, in both off and online gaming.
That's my 3, what say you?