A
Antikryzt
Guest
OK, I think INF is realistic and all that, yet I wonder if something could be done with the walking mode, because G-dammit, it feels like I am almost floating from cover to cover.
When I hit NumPad1 (the run key for me), all of a sudden I get the most realistic bobbing effect akin to the ol' G'eye007 and that is great...yet what about placing a heavier bob effect on the walk.
Realistic? I just took my rifle, went out back, walked from tree to tree...as if there were baddies around the corner hunting for me, so it was more of a brisk walk. What I noticed, while looking at my rifle, even at the hip position there is much more bob than what INF is currently displaying.
Try it for yourself. Notice all the bobbing when you take even most simplest of steps while carrying a rifle, in any postion. Now try loading some gear on your back, put on your combat boots, grab your weapon, and walk. See the difference?
A lot of this has to do with the dangerous enviroment, the specific terrain, weight of the loaded weapon itself, the gear on your back, and the type of boots worn...all these play a part in adding movement into your back, body, and especially in the arms, thereby transferreing the shaky movements right into your weapons bobbing.
In conclusion, I would simply like to see more of an increase on the bob while walking, especially while in the aiming position. The near floating effect sux.
The INF team should add a visual change to where you could almost "feel" the steps you are taking, afterall, with all the noise these boots are making on the pavement with every step...you'd expect a little movement in your body to match.
When I hit NumPad1 (the run key for me), all of a sudden I get the most realistic bobbing effect akin to the ol' G'eye007 and that is great...yet what about placing a heavier bob effect on the walk.
Realistic? I just took my rifle, went out back, walked from tree to tree...as if there were baddies around the corner hunting for me, so it was more of a brisk walk. What I noticed, while looking at my rifle, even at the hip position there is much more bob than what INF is currently displaying.
Try it for yourself. Notice all the bobbing when you take even most simplest of steps while carrying a rifle, in any postion. Now try loading some gear on your back, put on your combat boots, grab your weapon, and walk. See the difference?
A lot of this has to do with the dangerous enviroment, the specific terrain, weight of the loaded weapon itself, the gear on your back, and the type of boots worn...all these play a part in adding movement into your back, body, and especially in the arms, thereby transferreing the shaky movements right into your weapons bobbing.
In conclusion, I would simply like to see more of an increase on the bob while walking, especially while in the aiming position. The near floating effect sux.
The INF team should add a visual change to where you could almost "feel" the steps you are taking, afterall, with all the noise these boots are making on the pavement with every step...you'd expect a little movement in your body to match.