View Full Version : Mac ver. freezes on Startup!!!
Trevy009
10th May 2001, 01:33 PM
Ok I have a mac... I installed the uMod then I installed the alternative Mac launcher. I put the two ini. files into the system folder. And I put the Infiltration application into the same folder with the UT app. When I click on the Inf. app. it starts to load Unreal Tournament but freezes half way through. I tryed the other app. that came with the Inf. launcher but it still freezes. It won't even let me force quit, I have to rebootthe computer. All other mods that I have installed have worked fine. please help me. thanks.
Trevin
Mac_Fodder
11th May 2001, 09:05 AM
Post the log file from INF. When you run UT and/or INF it will create a log file in the UT folder. Post it so that we can read it and maybe figure out what's happening.
Also, don't take this the wrong way but when you say that you put the INI files in the System folder, you do mean the system folder in the UT folder, correct. I know some one who, just as the instuructions told them, put the INI files in the system folder, but unfortuantly they put them in the Mac OS system folder. Though if that were the case you'd probaly be getting a WinDrv error because the wrong INI file would be in the UT sys folder.
Anyways, post the log so we can all have a look.
Trevy009
11th May 2001, 01:16 PM
I did put the ini. files into the Infiltration system folder not the OS one. That is funny!! hehe
I am at school right now, so when I get home at 3:00 I will post that log file thing. Thanks for the help!
Trevin
Mac_Fodder
11th May 2001, 02:00 PM
Something you said got my attention. You said you put the ini files in the INF system folder. Those ini file go in the UT system folder not the INF_System one. INF_System folder is where INF is, obviously. The ini files need to go into the folder called system, in the UT folder. They are what tell UT to use the INF_System folder.
If you put the INI files in the INF System folder UT would probably crash, trying to load them and not finding them.
Let me know.
Trevy009
12th May 2001, 12:04 AM
I checked and i did put the ini. files into the UT system folder not the Infiltration one. But nice observation...
umm.. the log file is where? I clicked on the infiltration.log file and it says it is too big to open in simple text. I also clicked on the "Logs" folder in the UT folder and I opened some of them up and they said stuff like "Player 1 pulls out his gun..." is that what you wanted? There are like a hundred of them in that folder.
well thanks for the help and keep in touch..
Trevin
jbeeney
13th May 2001, 03:18 AM
Howdy all,
I'm havin major problems w/ INF....I followed all the directions on the online manual, and as soon as I start up INF, the splash screen comes up and locks up the comp. Fortunately, I can force quit and go on my merry lil way, but I dunno what's going on with it...Also, it gave me messages about low memory before I got the splash screen up...Could that be causing problems? Thanks for any advice! :)
Joy
---
http://www.dirkhomage.com
http://trak.to/djbeeney
Trevy009
14th May 2001, 01:15 PM
I am still waiting for the info on which log to post so you can see what the problem is.
Thanks
Trevin
Mac_Fodder
14th May 2001, 03:10 PM
Tevin,
The infiltration.log is the one. It can be open in word or bbedit. Simple text can only open 32 k files or less but the other I mentioned should be able to open it.
Also, if it is crashing at the linking of objects, it does take a very long time if your just sitting there. I've always started up INF then walked away to get a drink or something and then come back. When I actually sat there waiting I thought it had crashed but in reality it had not. So give it a little time to finish as well. Though more than five to six minutes should be enough.
Jbeeney,
you need to give the UT application more memory. Give it as much as you can. I've allocated 200 megs to the INF app and that seems to work well. If you can't give it that much you'll have to experiment to see what you can give it.
Trevy009
14th May 2001, 04:15 PM
Ok cool... I will try just leaving it sitting there for ever!But I was wondering what is bbedit? Is that the programing program? How do I find it to open it. Or will it work with appleworks? I do not have word.
I am at school now so when I get home I will try to get the infiltration.log uploaded and online!
Trevin
BA Baracus
14th May 2001, 07:02 PM
just wanted to correct a little typo there Fodder, i don't think you meant to say you allocated 200MB to the *INF* app, but allocated 200MB to the UT app.
and as for bbedit: it's the best little text/html editor out there! available in a full featured pay form and a free bbedit lite. http://www.barebones.com
Trevy009
14th May 2001, 09:39 PM
pen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
Init: grSstOpen failed (2, 3)
Init: Glide: Color buffers 3 failed, falling back...
it does that for ever...
Trevin
Mac_Fodder
15th May 2001, 08:46 AM
Trevy,
What kind of Mac, specifically video card do you have. If you don't hvae a 3dfx/voodoo card I think you are using the wrong INI file. If you do have a voodoo then I'm not really sure what the problem is because I don't have a 3dfx card though I'm sure some one has. But if you have not specifially installed a 3dfx card then I pretty sure that you have the wrong INI in the UT system folder.
Let us know what type of card you have, but I think were getting close, I hope. :)
Also BA was right. He caught my typo, You need to give the UT app the extra memory not the INF launcher.
And as far a bbedit goes it is definetly worth downloading the free version for editing INI files and what not, if nothing else.
Trevy009
15th May 2001, 01:48 PM
Ok I have a 233MHZ iMac. The origonal. Rev A(I think). 160megs of RAM. 4 GIG hard. My video card is a 3DFx Voodoo2 Game Wizard with 8 megs of RAM. I use the Mac Glide drivers.
It is a neet setup!
Trevin
Mac_Fodder
16th May 2001, 09:05 AM
Can you run regular UT. I'm guessing that you probably can. If you can then I think the problem is that the settings in the 3dfx specific ini might be too much for you particular card. Here's what I would do.
Frist try to run regular UT. If it runs, and I mean actually play a match or something, then you know you it's not UT.
When you quit UT after running it find the file in the UT folder called UnrealTournament.ini. Open the file with simple text or bbedit or any other text editor.
Find the block of text that starts with [GlideDrv.GlideRenderDevice] copy the whole block by selecting it copying it.
Now find the file in the UT system folder called Infiltration.ini. It's the file that you copied into the folder that came with the Mac launcher. Open the file in any text editor just as above.
Again find the block of text that starts with [GlideDrv.GlideRenderDevice] and replace it with the text you coppied from the UT ini file.
Now do the same thing you did above for the block of text that starts with [MacDrv.MacClient].
I'm going on the assumption that UT will run on your machine from the install that you have currently, if it doesn't then you may just have to reinstall. My guess is that when the the INI file was set up it was set to high for you video card. In particular the 32 bit color in the [MacDrv.MacClient] section I think may be causing the color buffer to overflow and the UT is not handleing the error very gracefully. By copying and pasting both those sections you'll be setting infiltration to the same settings that you have for UT that you have previously run succesfully.
Let me know if it works.
Trevy009
16th May 2001, 01:23 PM
Last night I tryed the thing where you just leave it alone for a long time to see if it had really not frozen. I left it there for over an hour while i watched TV! But it did not work!! lol
I will try the copying tonight!!!
Trevin
Trevy009
17th May 2001, 08:27 PM
Thank you so much!! It finaly works and it is so cool!!
I did the copying thing and it worked!!!!
Thanks again,
Trevin
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