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View Full Version : Auto Kick TKers from server


DarkBls
7th May 2001, 10:59 PM
What do you think about having an option on server to Kick automatically stupid and persistent TKers ?
I am not talking about accidental TKilling, but stupid people you like to kill all their team8 for their own joy.

I think the TKilling count must be apart from the enemy victims counter.

DeadeyeDan[ToA]
7th May 2001, 11:27 PM
I agree... IMHO it should punish TKs as follows:

Wounding a teammate= Start the next round minus the health you took away from your mate(s)... if total is 100% damage or over, player sits out the next round.

1 TK= Sit out next round.

2 TKs= Sit out next 2 rounds.

3 TKs= Immediate kick and temporary (10 minutes or so) ban. If it's not possible for the game to temporarily ban, continue increasing the # of rounds sat out.

That way it looks more real than instant FF punishment, but still punishes TKers (and even gets them out of the way for awhile), and gives people a damn good reason to be careful not to hit teammates.

DarkBls
7th May 2001, 11:28 PM
I remember someone who brought the idea of a jail...

UTProphet
7th May 2001, 11:30 PM
that idea sucks ass. then whats the point of the freakin vote system...

just my opinion. dont take offense

DarkBls
7th May 2001, 11:44 PM
Originally posted by UTProphet
that idea sucks ass. then whats the point of the freakin vote system...

just my opinion. dont take offense

I would not take offense if you have said "You are idea is not very effective, because bla bla bla" :rolleyes:

I think the vote system is great, but what about if the majority of people in a server like TK everyone without voting ?
The general rules of Team Death must be applied by the server itself.

CAVERNA2K
8th May 2001, 12:45 AM
What about a "I forguive u" key??? This key should work like: if someone tk u, u press this key and the tk is forgived, so still keeps playing. If not pushed, user is punished, by the determined way.


What about???

Lolo Konijn
8th May 2001, 02:17 AM
what about if someone has TK'ed someone its ok, but if he does it again he will be kicked unless he is voted to stay. So the default is he will be kicked...

The_Fur
8th May 2001, 03:32 AM
Just use the Action Halflife system, it actually works.

-Admin sets TK punish level (IE 1, 2, 3 etc TK's and you are punished)
-Every TK adds to your total TK amount
-Players can "forgive TK" with a single button

Upon reaching the set TK bar you are punished (kicked, kicked and banned or you run around without weapons).


Now all you need is a slight modification, instead of measuring only TK's you simply measure damage. When the total damage you did is equal to the TK limit you are punished.
This will:
A) stop TK's
B) stop TW's
C) stop those idiots who simply shoot everybody they meet and then say "sorry" after killing/wounding their teammates.

DredDamo
8th May 2001, 06:23 AM
Wow, HL has that? Nice.

I'm for that.

[L]-Damodred

Aequi
8th May 2001, 07:27 AM
fur?!

you? ...played the action mod???
*bubble of disbelief floats*
:)

Sound ok, did't know they made that in the halflife version, i dropped off the action mod, while it was still a quake2 only mod.

This system does work on a IP level right, or is it a login/password identification ?? otherwise people are just gonno change their name or reconnect.

JaFO
8th May 2001, 07:57 AM
1) if someone TK's it should affect the teamscore
Now you only lose a point/frag if you 'accidently' kil someone, but in this way your own score won't count at all unless the victim forgives that TK.

2) How about declaring a TK'er a 'traitor' as one of the possible methods of punishment ...
Both everyone (except other traitors) are allowed to kill this traitor without any negative side-effects.
If the traitor surrenders for the round, he is allowed to stay in the game although he can't pick up any weapons anymore or he is put in 'prison'.
If the team/players accept, he is allowed to stay.
If not then he's kicked (or whatever next level of punishment was set on the server).

Excelsiore
8th May 2001, 09:07 AM
Scenario:
You type to your teammates: "I'm gonna grenade the building, is it clear?"
You get a response: "Yes!"

"Frag Out!"

3 dead and your banned. In the green vs green thread there's alot of talk about communication and problems in ID:ing. Also there's is a problem of people walking into your line of fire. The vote to kick should only require half the team the TK:er is on to vote him or her off.

What I'd really like is an afk at spawn timer. If you're undermanned because somebody on your team is afk that can be worse then somebody who shoots everything that moves.

DarkBls
8th May 2001, 09:12 AM
Maybe if you have several TK per round..

HanD_of_DarKNesS
8th May 2001, 11:16 AM
I'm for the idea of a better TK dealing system, assuming it's NOT completely automatic. Something like a "Forgive" button would have to be implemented, or something like that.

There are too many scenarios where a player can accidentally TK (either by fault of his own, or that of his teammates), for a fully automatic system to be fair.

Just yesterday I made 2 accidental TKs and was accidentally TK'd myself while playing CubanDawn. In all instances, everything was forgiven after a simple "Sorry" apology. And just last week I killed a teammate on DM-Terrain after he started shooting at me from across the map (thinking I was an enemy), and I returned fire killing him. He apologized, realizing it was his own fault, and all was OK.

DarkBls
8th May 2001, 11:27 AM
Yes maybe a not full automatic one.

But we should find an effective idea against Serial TKillers..

HanD_of_DarKNesS
8th May 2001, 11:53 AM
I really don't see a problem with the voting system for getting rid of TKers. However it's true that the current system is too hard to get people to vote. As such, simply reducing the number of votes needed from the TKers team would be fine (as well as listing the selection Vote selectio by team instead of alphabetically). Somewhere around 50%+1 would be fine.

DarkBls
8th May 2001, 12:06 PM
And what do you about the case where the server is a TeamDeathmatch and most people play like a DeathMatch ?

DarkBls
8th May 2001, 03:48 PM
Or if we have several specimen like BrownCow (http://forums.planetunreal.com/member.php?s=&action=getinfo&userid=14736):

Quote from BrownCow (http://forums.planetunreal.com/member.php?s=&action=getinfo&userid=14736):
And i'm all for tk. I love it. no better way to get someone to leave or whatnot. You can whine and complain at someone all day to get them to stop doing something, the quickest solution is a bullet in the head. Best if it came from a teammate, then you know you're really not wanted.

If i have to, I will tk without hesitation..

distressing, isn't it ? :(

JaFO
9th May 2001, 06:15 AM
Yikes!
I thought these "ppl" posted only on the SF-forum, but now 1 has migrated to Infiltration ...

// voting :
I think there are 2 problems with a voting-system :
- you need to get ppl to vote at all (*cough* elections *cough* ;))

- it must be impossible to abuse the system (what if a bunch of cheaters/TK'ers want to vote the normal players of the server ?)

To solve this :
1) You should only be able to vote on someone who has x teamkills

2) if someone initiates a voting-round, then everyone (who is allowed to vote) gets to see the votingscreen

3) Only his teammates get to vote, because
a) with item 2 you could irritate your enemies (drop a grenade at their feet & vote so they can't move out of its way ...)
b) who cares what the other team thinks ? At worst they might want him on that team or at best they don't know how the TK's were caused ...

In a somewhat automated system you could do it something like this :
lvl 1 TK => no vote-kick yet
lvl 2 TK's => a player on the team is allowed to initiate a voting-round
lvl 3 TK's => voting is automatically activated
lvl 4 TK's => no vote necessary, player is kicked immediately (with a reason displayed on screen)

The nr of TK's needed to 'advance' in lvl would depend on what the sys-admin had set.
The scoreboard displays the TK-dangerlevel for each player.
Asking for forgive and being forgiven would decrease a players' TK-dangerlevel

NotBillMurray
9th May 2001, 06:51 PM
Except...there are people who should be kicked without TKing at all. I know we've all been on servers where people spam or throw out racial slurs and whatnot. Please do not limit kick or kick/ban options to TKers only.

But I am in favor of requiring a higher percentage of player votes for non-TKers.

UTProphet
9th May 2001, 09:25 PM
- it must be impossible to abuse the system (what if a bunch of cheaters/TK'ers want to vote the normal players of the server ?)


If that many people TK, maybe you're on the wrong server :)

Btw DarkBls, I never saw that BrownCow quote, now I hate the guy even more. Was that in that same like 4 page thread?

Excelsiore
10th May 2001, 06:40 AM
Just some thoughts about auto-kicking. How about not being kicked but instead being forced to sit out the next round. You can TK to your hearts content this round but you have to sit out the next one. Also if you leave the server and then rejoin without sitting out a full round you have to sit out one full round from spawn to end of round. Having to sit out 50% of the game if you always TK should be enough in my opinion. People who still don't care enough to change their style aren't going to be persuaded no matter what you say.

The_Fur
10th May 2001, 07:08 AM
*cough*

Just use the Action Halflife system, it actually works.

-Admin sets TK punish level (IE 1, 2, 3 etc TK's and you are punished)
-Every TK adds to your total TK amount
-Players can "forgive TK" with a single button

Upon reaching the set TK bar you are punished (kicked, kicked and banned or you run around without weapons).


Now all you need is a slight modification, instead of measuring only TK's you simply measure damage. When the total damage you did is equal to the TK limit you are punished.
This will:
A) stop TK's
B) stop TW's
C) stop those idiots who simply shoot everybody they meet and then say "sorry" after killing/wounding their teammates.

The solution, it kicks Tk's and careless idiots and on top of that it's flexible (you can forgive TK/TW's).

M'Hael
10th May 2001, 07:53 AM
I think that the Action Halflife TK rules are ok, having TK punish levels, like after 1 TK they get a warning and then the TKer has to run around with just a knife, then no weapons, then has to sit out a round etc. It would be better than kicking a person who accidentally naded half his team. But there should still be a voting system for when the TKer has gone too extreme and needs kicking. Also these two ideas put together would also reduce the problem of servers where a lot of people are Tking and they can't be voted off, the punish levels will put the brakes on their "fun" and possibly leave enough honest players left in the server to vote the rest of the TKers out.
This is my first post so excuse me if I've done anything wrong.

Elite_Soldier
10th May 2001, 11:37 AM
I came up with the jail system earlier :D

This is an average system...

Someone tk's someone. That person knows it was unlawful. The tker gets a warning. After he TK's someone else, he starts the next round with NO weapons, and has a sign on his head that says "potential teamkiller". Most likely his teammates will waste him.

If he kills three people in the same round, he is kickedoff the server immediatly. If he immediatly rejoins, he still has to wait out anyways.

Banning somone for 20 minutes will suffice. OR...

My jail system :D

A guy (lets use "BOZO" as an exampke) decides it would be fun to TK people. BOZO blows a teammate away. He will get a simple warning from the server. Than he blows someone else awway. The server warns that he will be "jailed" next round.

Jail works like this... you TK 2 or more people, than you start next round in a tiny cell (or you cant move, same thing). You have NO WEAPONS, and cannot move at all. People can blow you away, including your teammates. Now, if you accidentally somehow killed two teammates, one of your teammates can rescue you by touching you. All your weapons will be restored, and you can play the round normall. Or your teammates can leave you to the mercy of the enemy :D

My main gripe with my OWN system :D is that it is pretty complex, and new players will now know what the hell to do. THey will probably free the TKer, who will promptyl kill the newbie, and the rest of the team. However, I think the newbie will learn quickly from his mistake :D

And as I stated earlier, if the Tker just reconnects, he will still be out of that round anyway, so consequently he will suffer anyway. And if he is dense enough to use the same name, you know who to kill next round.

I would REALLY like to here suggestions to this, or complaints with the idea. Please keep flames to yourself, but if you have something intelligent to say, say it to me.

In fact, I like this idea :D I am putting this as another "SUGGESTION" thread.

LordKhaine
10th May 2001, 07:11 PM
If you ask me a simple kick system and list of who is TK-ing will suffice, and what do ya know, thats already planned for 2.6.

I mean, jail cell? wtf? If you intend to add a jail cell to every map, that means a) maps will take longer to make, and b) old maps wont work with INF. I intend to have fun playing inf, not be slamed in some jail cos I lagged and TK'ed or someone ran in front of my gun.

This is Infiltration, not jail break.

I'm not saying the idea of some automatic punishment for extreme cases of TK-ing is a bad idea, some of these ideas look like they could work.

UTProphet
10th May 2001, 11:06 PM
bah. just stick 'em in the game with a black screen and red letters flashing "You are a TKing bastard! Wait till next round"

Elite_Soldier
11th May 2001, 12:54 AM
I didn't mean in all literal terms a "jail" cell. They just can't move next round. And this only happens if they TK more than two people, which usually isn't a mistake or direct result of carelessness. Which should be punished.

So it is not in strict sense a jail cell, but rather the player can't mvoe enxt round with no weapons. By being touched by another player, they are freed with their weapons, as a form of accepting their apology.

Oh yeah, only the people Tked will be allowed to free him.

DarkBls
11th May 2001, 11:19 AM
<center>http://shoe.free.fr/msmiley/mark.gif</center>

LordKhaine
11th May 2001, 11:30 AM
Elite_Soldier, thats just an overly fancy way of dealing with a problem. If that was to happen, would the people in "jail" still count as a player left in TDM? If so the game would get dragged out by people "afk" at spawn sites (and we all know how annoying that is).

Also, the player would be freed pretty much everytime, cos lets face it, one trigger happy team mate is a lot better than being one man down.

Elite_Soldier
12th May 2001, 03:44 AM
True, you do make some good points about the jail cell problem :)

But I must disagree that one trigger happy team mate is better than none at all. If this was reality, would you rather have one team mate who took care of most of the enemy, but killed most of you and your friends? Or one less guy?

Alright, this isn't reality, so I can't use that argument too well :D

Point taken though

furikuri
12th May 2001, 09:31 AM
I definitly like the "I forgive U" key, it's not being killed by a teamate that bothers, it's just people INTENTIONNALY killing teamates.
If I use a grenade launcher while a friend of mine is assalting the base and my grenade kill him among others, it's not that big deal.
(I'm especially thinking about trenches and bots freezed in their camp, requirering someone to boot them off)
There is also a big difference between killing A teammate and as many teammates as possible in the same round.
For two teammates within let's say 4 rounds, prison is a good idea, and especially if this could allow an other player to join (of course let's say the one who started the server is above the law, and forgiven kills doesn't count)
If more than 3 teammates within 4 rounds were killed, server banning would be good, and instant ban if the 3 (or more) were done in the same round, because either the guy is blind either he's messing around.




By the way, talking about teamkillers reminds me that it was I who made a joke with a friend of mine's computer posting bull****s.
I was the only one to blame, and can someone unban the guy called Kristoph please ? He is REALLY mad about me now.

Thx