View Full Version : Spawn Deaths
[DiE]x8668k
7th May 2001, 03:00 AM
I was thinking, some maps have too few spawn points so when a round starts somebody will die, not that funny.
I know this may not be possible on the UT Engine but if it is possible why dont skipp the spawn points and make a spawn area instead, you simply make a big area and all people on that side starts inside that area and then the same for the other side.
Excelsiore
7th May 2001, 03:49 AM
The problem is server admins including maps in the rotations that have fewer spawnpoints than the max number of players on the server. Since the admins probably won't fix this and these ARE fun to play with more than the amount of players the mapper intended (Installation, Siberia, etc) I think there should be some sort of telefrag protection implemented.
On a similiar note. It would be nice with an afk timer at the beginning of each round. Say if you don't touch your mouse or kb within 15 seconds after a round has started than you should be automatically kicked.
I also had an idea to randomize the game a bit more. I think it would be cool with a random spawndelay of 0-5 seconds for each team. Each team would spawn 0-5 seconds after the round begins. This way you wouldn't know exactly where the other team is at the beginning of each round. When your team spawns you wouldn't know if the other team spawned 1-5 secs ago or will spawn in 1-5 seconds. At least it could be a mutator :=)
(5 sec so you can't spawnkill the other team)
DredDamo
7th May 2001, 09:07 AM
Yeah, nice idea with the delay. I have taken to starting out my rush with a 3-10 second delay by myself now, it totally changes the game since so many people now rush straight for their favorite killspot.
And thus, expect the enemy to do the same.
If I wait, I often catch those that like to circle around, totally off-guard.
Self-built-in randomization, LOL.
I also like the idea of implementing spawn delay in waves. Even though no servers are using respawns now, with EAS it might be useful to have reinforcements arrive - they shouldn't arrive in bits though. They should arrive all on 60 second increments or somesuch.
So the last person on the team has the responsibility to survive and regroup on the next respawn.
"Lives" w/o sacrificing realism. Note I'm only for this under EAS conditions. LMS works fine for DM.
It would also help the project INFWAR (http://www.infwar.f2s.com) realize its goals :)
[L]-Damodred
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