Kossuth
6th May 2001, 04:27 PM
I got this cool idea when thinking about snipers and their usage in INF maps, and already posted this to the Sniper Camping thread, but I think it such an good idea, it deserves its own thread. So here it goes.
Let's think we want to play a game where two military platoons meet. We pick a nice map like Kosovo and start thinkin how we organize the game. Of course because Ut support only 16 players we take up two 8 man teams and give them both 2 reinforcements, so we rack up a total on 24 vs 24. Ok, that's good for normal game, but it doesn't feel very realistic, because in that sized organisations you really should have some leaders and radio operators.
So here's the beef. For both teams there is before game designated Platoon leader, Squad leader and radio operator. Then when one of your team member is killed and needs to respawn, the leaders come in play. You'd get one respawn per minute for every Squadleader or RTO you had in play and three for every Platoon leader. If the platoon leader gets killed he respawns as a normal guy, but the squad leader respawns as squadleader, simulating that you have three squads per platoon. Also we had to decide how many RTOs there'd be for platoon, or leave them out altogether. You could basically have one respawn per minute even if you don't have any leaders left, but the leaders could increase this speed.
The time amounts ofcourse has to be fine tuned to work well, suiting every map and team size, but I think the general idea would bring more tactical play to the game. You could even go farther with this one like having the reinforcement spawn to the closest respawn point the the leader whose respawn power is used. This would cause the leaders to think should they lead from front or the rear of the playing area.
So what you people think?
Let's think we want to play a game where two military platoons meet. We pick a nice map like Kosovo and start thinkin how we organize the game. Of course because Ut support only 16 players we take up two 8 man teams and give them both 2 reinforcements, so we rack up a total on 24 vs 24. Ok, that's good for normal game, but it doesn't feel very realistic, because in that sized organisations you really should have some leaders and radio operators.
So here's the beef. For both teams there is before game designated Platoon leader, Squad leader and radio operator. Then when one of your team member is killed and needs to respawn, the leaders come in play. You'd get one respawn per minute for every Squadleader or RTO you had in play and three for every Platoon leader. If the platoon leader gets killed he respawns as a normal guy, but the squad leader respawns as squadleader, simulating that you have three squads per platoon. Also we had to decide how many RTOs there'd be for platoon, or leave them out altogether. You could basically have one respawn per minute even if you don't have any leaders left, but the leaders could increase this speed.
The time amounts ofcourse has to be fine tuned to work well, suiting every map and team size, but I think the general idea would bring more tactical play to the game. You could even go farther with this one like having the reinforcement spawn to the closest respawn point the the leader whose respawn power is used. This would cause the leaders to think should they lead from front or the rear of the playing area.
So what you people think?