Intermediate question, simple things to do

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mind Maze

New Member
May 6, 2001
167
0
0
Visit site
How to make glasses (where is a texture for glass?)?
How to make secret places behind false walls?
To add lava or slime you do the same thing for water but changes the key?
How to make forcefields?

Last time I made, for me, a perfect water sheet with the same size of the room, added special brush and saw the water brush there but the water flooded all the level and no water surface is show.

Advanced one: Does anybody there have a script to make rooms begining flooded? In this situation: You have a room with a door, when the door is closed you can activate a switch to lock the door and the water raises, after you can switch off and lower the water unlocking the door.

PS: IF I put a too high number of sides for a sphere or cylinder the editor crashes.
 

LP

*wants to be your friend*
Mar 2, 2001
2,198
0
0
39
Ireland
www.mvpb.net
a texture for glass is in RainFX,utx

What do u mean , ....like a secret door u shoot or somethin?


To add slime u add a SlimeZone Info instead of a Water Zone, theyre in the same section of the actors menu.

Forcefields??plz explain better


If u dont want the water to fill the whole room , u have to go to the sheet's texture properties, ans select portal
Also make sure u have Toe sided selected , this may be why u cannot see the water textue.

Please explain the forcefield, and the secret thingy a bit better...
 

ChrisToth.hu

Level Designer
Oct 2, 2000
2,740
0
0
Atlantis
-There are a lot of Glass texies in GenIn.utx

Forcefield?
-Static?
-Put a transparent sheet with a laser/forcefield texture into the opening you want to seal off.
-Put an invisible collision hull behind it. (just like when you create a window)

-Deactivateable?
-Set the sheet to Special Lit
-Put a Special Lit Triggerlight in front of it
-Make a mover out of the Collision Hull. (TriggerToggle)
-Create a trigger that turns off the light (making the sheet invisible) and moves the collision hull out of the way.
 

ZodiaK

irresponsible walrus
Feb 14, 2000
910
0
0
onboard The Mothership
ameba.lpt.fi
you can just use a sheet, as you thought, although it will "feel" a bit stupid (imo) to walk through it because it has no thickness at all...but it sure accomplishes what you're trying to create. remember that sheets can never be solid, no matter what you set them to (so you can't have one sheet wall that's fake and another that isn't).