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Snake13
6th May 2001, 12:45 AM
I think the biggest problem with the m203 is that you can strafe while fireing it.

I think you should not be able to fire the grenade launcher unless you are completely still.

This would balance gameplay (plus i don't think the army trains people to fire explosives while running)

Luminuis
6th May 2001, 02:58 AM
Sorry,


Negative on that one, you can fire the low recoil grenades easier than the real bullets, go figure.

Sebu_NZ
6th May 2001, 05:12 AM
God not another thing on the M203

Where RL when ya need him

Luminuis
6th May 2001, 05:16 PM
??? It's true.

Snake13
6th May 2001, 05:25 PM
I'm not saying you physicly not fire the m203 while running, i'm just saying the army doesn't let its soldiers running around spraying expolosives, i think they would generlly be careful about fireing a explosive weapon.

I don't think INF conveys the difficulty of hitting a target with a grenade launcher while running full tilt

poaw
6th May 2001, 06:31 PM
May I ask what experiences you have concerning the grenade launchers and/or the Armed Serives?

HanD_of_DarKNesS
6th May 2001, 06:53 PM
As much as I hate stupid grenade spammers online, I have to disagree with you Snake13.

The INF team has stated that they will not impose limitations on the player simply for the sake of gameplay. That means that "because you wouldn't do that in the army" isn't a just reason to disallow the player from firing a 40mm undermount grenade launcher while moving.

Remember that the 40mm grenade is a half-pound projectile travelling at 168mph. That means that though it has a trajectory which drops quite quickly, it fires directly, and thus a soldier in movement could fire it somewhat accurately at a target who's 50m away. Whether or not firing at that distance is unadvisable is beside the point.

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The main problems with the 40mm granades is their overuse due to the minimal monetary and bulk costs (especially of the M203 GL attachment for the M16A2), their severely diminished arming distance (10m in-game, as opposed to 14-38m IRL), and the fact they have a tendancy to bounce after hitting a hard target (which isn't realistic).

Those are the real issues which most members have come up with in other threads on these forums, and those are the issues the team is looking into.

Lolo Konijn
6th May 2001, 07:56 PM
The reason why the nadelauncher is just so much is IMHO because there are no objectives yet. As soon as using the nade launcher is to dangerous because you can distroy an objective, the use of the weapon will drop. Or you could add civilian bots who run and look for cover in the maps who you may not kill.

If you have to be carefull you won't run and shoot the nade (although you could), but you would rather sit still and aim.

Those are IMO the reason why the real army's use them that much.

Lord_Bunker
6th May 2001, 09:47 PM
that and the tendency to comit fratrecide(forgive me my spelling sucks) accidentally with explosives.

i say the strafe sniping is a problem in general not just facing the m203.

Snake13
6th May 2001, 10:17 PM
"Strafe sniping" is a problem in general but i think it is exemplified by the m203 because you don't have to be as accurate

This may not be the best solution but everyone seems to be addressing the fact that everyone has one, i have not seen anyone mention the fact that the way they are used. They should be used clear positions and suppression, not chucking them around while sprinting back and forth dodging fire

Lord_Bunker
6th May 2001, 10:32 PM
i think aiming in general is to easy while you sprint. i can tell you from experience with paintball guns that you don't shoot while running, it only wastes ammo and accomplishes nothing, i'd assume the same thing is true for fire arms.