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View Full Version : INF War: Stragegy or Modified Ladder?


{GD}Ghost
4th May 2001, 07:45 PM
Strategy: Turn based strategy game involving Risk-type game play, with a very heavy focus on resource management for attacks/defense, with conflicts being settled by INF matches. (For Clans/Individuals "mercs")

Modified Ladder: A league that centers around INF game play where matches are not played merely to accumulate wins, but to gain possession of territories, represented by INF levels, on a larger "World Map". No resource management involved. Maps gained=points=ranking on ladder. (For Clans/Teams of individuals)

Mad_Dog
4th May 2001, 10:05 PM
Ghost, I think you've misunderstood. The strategy type game would not involve a "very heavy focus" on resource management. The resources would be managed by several administrators, and it would be simple enough that your grandmother could play. Anyone interested in seeing my proposal for resources please go here:

http://pub36.bravenet.com/forum/fetch.php?id=9513388&usernum=3082590176

The only work on the part of the players involved, using my system would be deciding where and how they wanted to use their RPs. (Read the link for explanation, otherwise this will get confusing.) Example:

Clan A has 100 RPs. They decide to use 30 RPs attacking Kosovo with six men, and use 36 RPs to defend their 3 territories (Chasm, Siberia and Chiller) that are under attack with 4 men each. This leaves them with 34 RPs. They report these expenses to the administrators, who then calculate how many RPs they will have on the next turn. I feel that this is simple, while providing an intriguing element of gameplay.

{GD}Ghost
4th May 2001, 11:14 PM
That was put in per Damo. So if it is wrong, take it up with him. I just made the edit according to what he told me.

Besides, what admins do you know will have the time to keep up with the enormous amount of time it would take to keep things up to date for all the clans and individuals involved? They would have to be paid because they definately wouldn't be able to hold a job outside of this.

Those of you who have changed your mind about liking my idea as it stands, that's fine and there will be no hard feelings, of course. However, I will take my idea to a team who won't take the simplicity of my idea, forcefully impose their own opinions over mine like they are an expert on the subject and take it off on a tangent to which it was never meant to be taken. I'm glad that my idea has sparked yet another, different idea for you and I wish you luck in bringing it to reality. However, I am going to retain the integrity of my idea and continue to search out a team who is willing to HELP (not take over) with working out any bugs in my idea while keeping as close to the original concept as possible. I am convinced that though our opinons may differ on the subject, we have different concepts in mind, both of which can be a success with the right amout of planning, work and support.

asmodeus
5th May 2001, 01:22 AM
There is no "heavy" management involved

{GD}Ghost
5th May 2001, 02:43 AM
First off, Asmodeus, I don't think I mentioned your name in the above posting at all. That posting was meant for WHOEVER it applied to.

Secondly, my point was, being that the concept was mine to begin with, I know what I had in mind for the concept and it had nothing to do with where people were trying to take it. That is my only complaint. Most of you were completely missing the point behind my idea and trying to turn it into something of your own doing, which is fine. You can do as you wish with your own idea. I was looking for people to HELP develop my concept, not to change it completely and go against eveything that I intended for it to be whether I liked it or not. You have to realize how frustrating it is when you have someone insisting that you do something with your concept that would result in a completely different outcome than what you had in mind. (Analogy: You submit a design for a fuel efficient motorbike and some braniac takes that idea and turns it into a luxury sedan. Sure, a luxury sedan is very nice and many people like them, but if you wanted to design a luxury sedan, you would have done so from the beginning yourself.) There is a market out there for the "motorbike" and that is the market I'm trying to hit, not the "luxary sedan" market.

And before anyone thinks to tell me that my idea will not work, save your breath because you don't have the knowlege or the experience to make that judgement until its been tried, tested and failed. Its completely ok if you don't agree with my concept. You don't have to; its not your concept. And being that it is my concept, I should be telling you what I had in mind for its full potential, not vice versa.

I just hope that we can ALL be mature enough here to agree that our ideas are different without allowing it to negatively effect how we interact with eachother.

DredDamo
5th May 2001, 08:54 AM
Mad_Dog, it is a very heavy focus on resource management the way I see it. Every action is determined by your resources, and it has an effect on them (loss of cash, troops, weapons per attack, a fee to pay for defending, etc.). It does'nt get much heavier than 'total involvement' :P

As to the whole issue of 'taking over', I wouldn't see it as such but I see how any originator of an idea would do so. I understand that Ghost originally wanted a simple ladder, slightly modified to have more meaning to the player of Inf than just points, and a groovy map where each Clanner could see how much territory they hold.

Where the problem occurred was in 'us', that is those who wanted a strategy game with INF matches as resolutions of conflicts insisted that Ghost wantes this as well, and I personally agree that this was the case. I guess I simply misunderstood your initial post. I for one am not looking for more ladders; in my view there already are enough of them in their simple form. So perhaps my enthusiasm was for my perception of the idea.

Ghost, no one is telling you it won't work. I see no reason why it shouldn't. I wish you luck with the concept; but don't be telling us that it won't work, either, please :) Kettle and the pot, and all that.

Asmodeus, shush. Your idea is not Ghost's idea; his idea's full potential is not idea's your full potential. Read more carefully please. :)

If you feel we 'took over' the idea, again, sorry about that. I think many of us completely misread your initial statement, took it to mean something else, and liked it. I reread your post multiple times and I found it easy to see both our concept in there, as well as yours.

I'm looking forward to Limey playing in your ladder, Ghost. <b>Almost</b> as much as I am to playing in mine :)

[L]-Damodred

Mason
5th May 2001, 09:10 AM
I think both voting options a are valid 'paths' for this particular idea. I must admit I was skeptical of the 'total management' option until I read Ghost's post explaining it, now I think that THAT is the way to go(as long as it doesn't get too complicated). Let's work together and help this great idea to its' fruition, not squabble and ultimately destroy it. This could be a great thing for Infiltration, keep it up guys.

Hypenotist
5th May 2001, 09:40 AM
I didn't realize we implemented a standard resource system, I thought we were all going to get in a chat and discuss and vote on the idea so that everyone single one would be happy with infwar. I still like the ladder idea, but when someone brought up adding resources for flavor I thought (even though it sounded hard to keep track of and would be an honorary type thing) that sounded cool. Ghost I still think we can keep your original plan intact and have it work, as the idea of fighting for controll over maps was the reason I got into helping with the idea and put the tripod site up http://infwar.tripod.com, that and I need the practice with my graphics. I think we all need to have another chat session and not just a vote-my way or the highway style. I think were going to have a stronger gametype in the end if we can all stick together and agree on what will work. BTW I voted neutral or dissed everyone LoL.

{GD}Ghost
5th May 2001, 11:33 AM
I am relieved to see that there are many, mature, level headed individuals out there that could read through my straitght forward summation of how I felt about the situation and see that even so,I believe that there is ALOT of potential for both ideas provided they are executed properly. I apologize if my initial explanation for the idea was unclear. I am more than willing to continue to help out with the strategy concept as I also have many, many "brilliant" ideas that could work for it. As a child, I was constantly "inventing" my own board games that would actually have made it into production had I known what to do and my parents taken me seriously. Anyway......There is absolutely no reason that both ideas couldn't be kick ass additions to the INF community.

To whoever is on either development team, I beg you: DO NOT, in your excitement and anxiousness, rush through the R and D phase. We need to be conscious of the fact that it could be many months before a workable model is in place even for testing.

Let us all get together and chat and even though we may end up working on different projects, who says that we can't help eachother out where we can?

With that said, I will be also taking this concept to as many people in the INF, UT and league communities as possible. Who knows, I may even scare up some new INF fanatics.

-Ghost, out.

The_Fur
5th May 2001, 02:42 PM
I think posting this was premature, we are not even past the stage of completing the idea, I think it would be better to wait untill we get a clear sketch of the total idea.

As for a ladder, i am against it, there are allready plenty ladders and there will probably be more in future.
To make it just a ladder with territories would be wasting the potential.

As for you being the originator of the idea, i was not aware of that, I thought it was mainly damodred.

Anyway i'm still downloading PSP as soon as I'm done and i've unpacked it all i'll start to make a total pic of what I feel Inf ladder should be, i'll put it up here so you can comment on it.

DredDamo
5th May 2001, 08:00 PM
*bump*

:D

DredDamo
7th May 2001, 09:25 AM
One final bump from me. Also a chance to pimp the new site:

http://www.infwar.f2s.com

Come chat in the forums as this concerns all of you! Yes, the new League allows participation of individual INF players, not just Clans!

Damodred