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MoNDoGuY
3rd May 2001, 05:16 PM
Can I use this in INF?

RefreshRate=75
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0

I get better frames with UT but I don't know if all those apply in INF, help please!

Nukeproof
4th May 2001, 08:50 AM
Hi MoNDoGuY

A while ago I tried to use OpenGL (which gives me better frames in UT) for INF together with the Lokki- GL.dll

I had these setting:
UseS3TC=1
UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False
UseTrilinear=1
MaxAnisotropy=0
SupportsLazyTextures=0
LODBias=0
SupportsLazyTextures=0
RefreshRate=75
UsePrecache=0

but had serious trouble in INF (no problem in UT)

Everything was a lot slower and the visual effect was close to none, because the Inf mappers seem to use compressed Highres textures very rarely. Afterwards I had to reinstall INF to get rid of the problems...

Don't know if this helped...

Btw. I've got a GTS2/64 but I would consider to buy a KyroII when I was upgrading now...