Nukeproof
3rd May 2001, 06:32 AM
I could have posted this in Fur's alamo thread, but since this could also work with different gamemodes and the team might tend to rather read a new subject then replies to an old one, I decided to start this separated.
My ideas:
1. The Defending Team gets time and resources to prepare their stronghold.
There are a lot of things that would be cool to be placed by the player:
Sandbags, mines, ladders, barriers, M2MB, floodlights in dark maps (turnable ones would be damn cool)... These things should be stored in limited numbers in a certain area and players could place them using the 'grab/enter' + 'drop weapon' command before the fight starts.
If it's impossible (through engine limitations) to position those things freely it might be still cool to let them choose between some predefined positions.
I know the sandbag thing has been discussed before and the team said it would be difficult because of poly-count issues, but maybe placing whole piles of sandbags at once, or using sort of boxes (wouldn't look too cool) could make this idea more useful.
2. The defending team gets resupply through some sort of ammo-depot (or even more than one) in the 'backyard' of their stronghold. The task for a certain player would be to make his way to the depot and deliever ammo to his eagerly waiting team, without getting shot by the attackers.
Those will have to consider if they assault at once or better try to shut down ammo resupply before.
These ideas should work with Assault & CTF, maybe DOM as well and they would add to teamplay & tactis and would give more variety on one single map. Giving a very limited number of reinforcements to the defenders could help to tweak things for balance, if they tend to get overrun too fast.
I don't know if everything of this is possible, but in the end most suggestions come down to:'I'd love to see...'
Thanx for your interest.
My ideas:
1. The Defending Team gets time and resources to prepare their stronghold.
There are a lot of things that would be cool to be placed by the player:
Sandbags, mines, ladders, barriers, M2MB, floodlights in dark maps (turnable ones would be damn cool)... These things should be stored in limited numbers in a certain area and players could place them using the 'grab/enter' + 'drop weapon' command before the fight starts.
If it's impossible (through engine limitations) to position those things freely it might be still cool to let them choose between some predefined positions.
I know the sandbag thing has been discussed before and the team said it would be difficult because of poly-count issues, but maybe placing whole piles of sandbags at once, or using sort of boxes (wouldn't look too cool) could make this idea more useful.
2. The defending team gets resupply through some sort of ammo-depot (or even more than one) in the 'backyard' of their stronghold. The task for a certain player would be to make his way to the depot and deliever ammo to his eagerly waiting team, without getting shot by the attackers.
Those will have to consider if they assault at once or better try to shut down ammo resupply before.
These ideas should work with Assault & CTF, maybe DOM as well and they would add to teamplay & tactis and would give more variety on one single map. Giving a very limited number of reinforcements to the defenders could help to tweak things for balance, if they tend to get overrun too fast.
I don't know if everything of this is possible, but in the end most suggestions come down to:'I'd love to see...'
Thanx for your interest.