View Full Version : Unreal player Limit
Nero
14th Apr 2000, 01:26 AM
now i know there is no actuall player limit in UT but it becomes almost unplayable in 20 and i have seen only a few with 40 but with games like everquest supporting a few hundred i don't see why unreal couldn't do the same? maybee i am just stupid or sumthing but does anyone know? for a little i was thinking of using the unreal engine to make an MMRPG but then i remembered this any ideas of how to improve this?
Nero
ZodiaK
14th Apr 2000, 03:56 AM
http://www.digitalextremes.com/
Wanderer
14th Apr 2000, 01:07 PM
Let's take a look at a few things.
Servers vary greatly from server to server. MMRPG games like UO, Everquest and AC all have in house servers that they maintain and are probally given the biggest connections possible. That's generally not an option for about 80% of the servers out there.
Also while there is an option to limit bandwidth per player, most of server admins don't know about this option and don't use it.
Next up is the fact that the netcode is optimized for far less people then 100.
Maps are also not entirely supportive of larger numbers as well. It's not that there isn't enough space to work with, it's just the maps themselves are generally tiny.
So the question is now, how will Digital Extreme handle all this?
Nero
14th Apr 2000, 01:36 PM
what is digital extreame?
http://www.planetunreal.com/images/bullet2.gif
Nero
<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR>Spoonness of noneness-Neo<HR></BLOCKQUOTE>
Wanderer
14th Apr 2000, 08:34 PM
Co-creators of Unreal and UT.
FatAsss
15th Apr 2000, 10:05 AM
ureal engine supports massive scaleablitly,
the number of users is only limited to the bandwidth.
digital extremes might do the following-
have multiple in house servers.
"how would you have multiple servers in one game" do you ask? simple, the unreal engine supports changing servers, directly through portals,(just like changing levels on a single player level). it might require minor modification to the game, it might not,
i'll get back to you after i test this out by running 2 servers, at my next lan party.
my idea for a level set, morpheus, mixed with deck 16,
you can jump from a deck 16 game to the morpheus game above.
the advantages of this if it does work are rather good.
the possibilty for unlimited players, and unlimited game size.
which could be real good for anyone wanting to make a massivly multiplayer mod
Nero
15th Apr 2000, 12:35 PM
yes but you are also limited by cpu usage can you limit that somehow?
http://www.planetunreal.com/images/bullet2.gif
Nero
<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR>Spoonness of noneness-Neo<HR></BLOCKQUOTE>
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