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FabulousRex
1st May 2001, 07:49 PM
Hi all.

I've got a suggestion that seems both logical, practical, and easy to implement. Basically, the weapons in INF all tend to handle the same, save recoil. What I'm proposing is a simple programming fix. The bulkier a weapon is, the 'slower' it will aim (ie: turning down the sensitivity). However, the more bulk it has, the less recoil there will be.

For example, the M16 and the M4 Carbine. The M16 is heavier (2lbs I belive), and longer. What this would translate into is a slower aiming speed. However, this also makes those long-range shots easier to accomplish because the weapon is more stable. An M249 would handle like a slug, but as it is a light machine gun, this would be a tremendous advantage to be able to keep your rounds on target.

This system would only be active when 'aiming'. When at your hip, you can spin around at normal speed. This will also encourage people to NOT aim while sprinting forwards, without penalizing their speed.

This can all be done with simple fractions of what the player has set as his/her default sensitivity and the bulk of the weapon.

Sorry for being so dry and to the point, but here is a good UT cartoon from www.penny-arcade.com, Enjoy!

DredDamo
1st May 2001, 08:13 PM
This has already been suggested, except instead of sensitivity (which has side effects when tweaked, namely users can overwrite it) we thought of lag in turning.

i.e., as you turn, your weapon (in aimed mode) swings 'out of the box' that it's usually confined in, and resists being pulled back to center until you have stopped turning.

Not sure what the official word on it is, but...it's been bitched about a lot, lol.

Damodred

NotBillMurray
1st May 2001, 11:02 PM
...a lot.

I would LOVE to see this in the game.

Thanks Damodred/Derdomad. :)

The_Fur
2nd May 2001, 02:36 AM
Played OFP? they got it right, in 1st person you will notce the gun drags behind your actual movement making it pretty hard to fire accurately unless you are in "aimed" mode.

Pleuresaap
2nd May 2001, 06:25 AM
i think (am afraid) that making such a system as stated in the first post will encourage ppl to aim from the hip more in cqb..............

asmodeus
2nd May 2001, 11:08 PM
well the effect has to be in both modes then...

it's a great idea...

DredDamo
4th May 2001, 10:09 AM
Right, plus I think the hipped aim mode is going to get downgraded even more, accuracy wise. See the whole 'port arms' debacle.

This would really make the 'nade whores think twice...although it might just mean they'll switch to the HK launcher - which is fine :D

This delay in aiming combined with a good value for the time delay between switching weapons is gonna seriously improve the realism factor.

Maybe people will really start using sidearms :)

[L]-Damodred

{LOD}WolfBear
4th May 2001, 10:52 AM
Wadda ya mean START? I use a sidearm more than anything else :P

{LOD}WolfBear{:D} -my daddy was a pistol and I am a son of a gun-