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Claymore
14th Apr 2000, 03:00 AM
I'm currently working on a industrial style Dm-level, with halflife textures. It's working our really well, but I encoutered a BIG problem.

I sometimes open up all of the texure packages in the editor, to try and find something. The are also some custom texture packages in there, and of coarse THEY got opened too.
Somehow in the middle of it all one of these textures got applied to a surface somewhere in my level. I never clicked that particular texture, and I know that for a fact since it's a Screenshot of a sucky level I deleted long ago. I forgot to delete the texture package though.

Currently this custom texture is REQUIRED to play my level, and as you might have guessed: I seriously have to get RID of this!

Is there a way to let the editor select a surface the texture got applied to?

The point is that this level of mine does not use any separate texture packages. All of the textures I used are inside the MyLevel package, built into each level by default.
The current problem erases that advantage all together. and I refuse to include this dumb file I never chose to use.

GunnerX
14th Apr 2000, 03:14 AM
When you open your level, it should include all the texture packages and which textures you used. All you need to do is look at the texture that UED claims you used in that package. Just delete them all. Don't save the package. /~unreal/ubb/html/smile.gif If you did use this texture, you will see that ugly white smudged wall they call 'none' (or something like that). Then you can replace it with one of your textures. /~unreal/ubb/html/smile.gif

http://www.planetunreal.com/images/bullet2.gif
[MUTTS]GunnerX

"If at first you don't succeed, don't try Sky Diving!"

Claymore
14th Apr 2000, 05:14 PM
I sure hope so.

But I never applied the texture to a single brush. The package is maxpack, and the texture is the Screenshot of the level, which is some kind of lame Esher artwork kind of level.
There's absolutely no use for me in using THAT texture in an industrial compound, with only halflife textures.

But I'll it.

Wanderer
14th Apr 2000, 08:42 PM
http://unreal.gamedesign.net/FAQ.shtml#Screenshots

Hope you have the weekend off.

Claymore
15th Apr 2000, 06:17 AM
Ahm wanderer, That's nog exactly what I meant. Don't you think I know how to do that? I just told you guys that I put all the custom textures in the MyLevel package, (including a screenshot), so this is kind of a useless link to me.

Somehow this stupid texture of somebody else got used in my map, this happened to be a screenshot of his level.

I managed to fix the problem though. In the menu the screenshot shown was the one I set to be used, but the path to it was kind of screwed up in Ued. something like:
-Textures.maxpack.MyLevel.Screenshot.
I don't know how that maxpack got there, but it's gone now.

thanx anyway.