I'm currently working on a industrial style Dm-level, with halflife textures. It's working our really well, but I encoutered a BIG problem.
I sometimes open up all of the texure packages in the editor, to try and find something. The are also some custom texture packages in there, and of coarse THEY got opened too.
Somehow in the middle of it all one of these textures got applied to a surface somewhere in my level. I never clicked that particular texture, and I know that for a fact since it's a Screenshot of a sucky level I deleted long ago. I forgot to delete the texture package though.
Currently this custom texture is REQUIRED to play my level, and as you might have guessed: I seriously have to get RID of this!
Is there a way to let the editor select a surface the texture got applied to?
The point is that this level of mine does not use any separate texture packages. All of the textures I used are inside the MyLevel package, built into each level by default.
The current problem erases that advantage all together. and I refuse to include this dumb file I never chose to use.
I sometimes open up all of the texure packages in the editor, to try and find something. The are also some custom texture packages in there, and of coarse THEY got opened too.
Somehow in the middle of it all one of these textures got applied to a surface somewhere in my level. I never clicked that particular texture, and I know that for a fact since it's a Screenshot of a sucky level I deleted long ago. I forgot to delete the texture package though.
Currently this custom texture is REQUIRED to play my level, and as you might have guessed: I seriously have to get RID of this!
Is there a way to let the editor select a surface the texture got applied to?
The point is that this level of mine does not use any separate texture packages. All of the textures I used are inside the MyLevel package, built into each level by default.
The current problem erases that advantage all together. and I refuse to include this dumb file I never chose to use.