Stolen from the unrealII forum at Infogramme:
http://ina-community.com/forums/showthread.php?threadid=100757
http://ina-community.com/forums/showthread.php?threadid=100757
Originally posted by aspie
it will probably have a geometry deformation option which you can toggle. so that if you drag a vertice all the others will follow it (like extruding a brush) this would make the land around natural and only require a couple of vertices to be manipulated.
have you guys seen the editor for battlezone 2, now that's a good example of how the ued terrain editor should be. oh and if you don't have the game go and buy it. it's only $20 and is worth 3-4 times that amount.
Originally posted by hal
I agree