Hey how do you make a non-rippling, non-moving water texture from gen-fluid, ripple and move? I need a specific one that is non-moving. I can U-pan or V-pan it, but it doesn't look that good. Any help?
Hey and another question. If you scale textures way down, say like .25 or such, does that eat up any more of the computer's resources than if it was just a normal 1.0 texture?
Thanx
Hey and another question. If you scale textures way down, say like .25 or such, does that eat up any more of the computer's resources than if it was just a normal 1.0 texture?
Thanx