Yeah, we'll be here.
You might want to do this. Subtract a cube. Add in the exterior buildings, big enough to hold the buildings you have already.
Go away from here, and subtract 1 huge room. Then, make the brush a bit smaller and do Add Special. Make sure the room you subtract here is really really big.
After you do that, go back to your buildings, that you have subtract... already made. Make your brush huge to where it covers all that is there. intersect. Move that brush over to that room w/ the big added box.
Subtract here. That will place the buildings you have in that box. Now, click back on the cube brush and do brush:reset all.
Move that brush back over to the two buildings in the box. Make the brush larger than the box that the two buildings are in. Intersect.
Move what you have intersected to an empty space in the void, where it wont touch anything else. Subtract.
Now, click back on the cube brush and resize to where it covers the buildings only. Check all the perspective view, x, y & z. Intersect.
Now, you should have your two buildings as a brush. Move that brush to the two buildings that were created in the first part of this little example here. Subtract there and guess what? You have your same buildings in those two buildings...
Damn, could this have taken longer?!?!!? HAHAHA /~unreal/ubb/html/wink.gif
Jenkins
[This message has been edited by Jenkins (edited 04-07-2000).]