Does anyone know what Unreal engine's position on concave polys is?
I mean polys on a brush as it's built, not the polys that result from subtractions which are AFAIK several BSP polys that the engine edits in one go as a convenience to the user.
I thought they were a big no-no, but I was fiddling with a new build of the Extruder (no surprise there!) and a concave shape I made looked fine.
I've made a map with some examples.
Some display bad polys, some seem totally fine, but I'm not sure I've looked at them under all possible angles
I mean polys on a brush as it's built, not the polys that result from subtractions which are AFAIK several BSP polys that the engine edits in one go as a convenience to the user.
I thought they were a big no-no, but I was fiddling with a new build of the Extruder (no surprise there!) and a concave shape I made looked fine.
I've made a map with some examples.
Some display bad polys, some seem totally fine, but I'm not sure I've looked at them under all possible angles