bounding box

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MeTHicAL

New Member
Mar 5, 2001
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alberta
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Well, I dunno. I seem to remember reading about this somewhere on my travails. It is an invisible force field that acts like a solid brush, meaning it will block player movement and stuff, and you put it around decorative objects like window panes and trees and shrubs. (and stuff)

This way, if you make stuff out of sheets or any other object that wouldn't block the player from moving into it, it will then become an interactive element so the player can't for example, walk through a tree like it wasn't even there.
 

ZodiaK

irresponsible walrus
Feb 14, 2000
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onboard The Mothership
ameba.lpt.fi
ok, it's the Invisible Collision Hull you're talking about. Basically, it's just an invisible cube. They're simply created by shaping your brush the way you want it, and then adding it in the world from the add special... popup in the edit menu - there's a preset setting for it so you don't really need to set it up yourself.
 

TaoPaiPai

Commisaire Van Loc
Jun 13, 2000
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Matnik
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decorations (such as the trees) and all actors already have built-in collision hulls.Go to the actor properties,and go to the 'collision' tab to customize it.
It can only take the shape of a standing cylinder but it saves you from adding a brush in your geometry.