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View Full Version : UT Texture Listing in Hardcopy Format


BitBasher
7th Apr 2001, 05:27 AM
I decided that I can't stand using the built-in UED2 texture browser to find that perfect texture, so I spent waaay too much time extracting all the "important" textures into a color-printer-friendly-format.

I printed out all of the 64 major texture files. I didn't bother with the built-in .U textures, nor do I care about 99% of the skin/mesh textures, since neither of these two types of textures typically get used in map making. I now have a nice little booklet with all the pretty textures, making finding that perfect texture much easier (I still like hardcopy)! :)

http://www.unrealcore.com/bitbasher/junk/TextureListing.jpg

Anyways, I've saved all the nice pretty printer-ready texture files in PaintShopPro .PSP files (non-lossy, big compression format). There are 64 files totaling about 65MB (that's MEGAbytes). I'd love to make this available to anyone that wants them, but I have a dilema --- I don't have web site capacity nor download bandwidth make these available.

So, if anyone can HOST these files for anyone who wants them, I can send them ONCE to someone who can support them on their site. I've attached a single file for Coret_FX, so you can see what these files look like.

I printed these files out on an Epson Stylus COLOR 1520 printer, in landscape orientation at 155dpi (which fills the page as much as possible). For almost any other printer, you may need to tweak the image sizes a bit. Oh, and I used an entire color ink cartridge to print all this out.

BB.

Mclarenlover
7th Apr 2001, 09:53 AM
hmmm... I downloaded coret_fx, but theres one problem, I can't look at it because I don't have PaintShopPro. So it might be better if you could change those files into .jpg format so everyone could use them if it's possible, if not, then i just won't worry about it, but it's a cool Idea.

I do have a server with unlimited space, well actually, it's not mine, but my ex-girlfriends hehehe... but we can use it for just about whatever cause she doesn't care, so I may be able to hook u up as long as I can figure out how to get back to the servers control panel... and I'm not guaranteeing that it's going to be as fast as file-planet...

Slick_Willy
7th Apr 2001, 01:58 PM
I've already done something like that for my use but it is B&W, could have made it color but really didn't need to. How did you do it? I used the UCC Commandlet to extract all files to bmp and then I just did an automated contact sheet in Photoshop.

Mclarenlover
7th Apr 2001, 07:06 PM
yo bitbasher, I finally got back into my server, so if ya want me to, I can set an account up for you so that you can send them or delete them as you wish to our server...

BitBasher
7th Apr 2001, 09:03 PM
Originally posted by Slick_Willy
How did you do it? I used the UCC Commandlet to extract all files to bmp and then I just did an automated contact sheet in Photoshop.
I tried almost all the external texture viewers, but most of them choke on either the animated textures or the "special" textures. So, I just made the internal UED2 texture viewer full screen (1600x1200), and then did auto-screen shots over to PaintshopPro. Then I just cleaned up the PSP images (made the background pure white, and made the text pure black, etc).

By using the UED2 texture viewer, I was able to snapshots of ALL textures, even a single frame of an animated texture (I would cycle animated textures until I got a "nice" sample frame).

I'm using the .PSP file format instead of .JPG because a .JPG file uses LOSSY COMPRESSION, therefore, the image quality will be comprimised. When I print out the the texture images, I want the screenshot image quality to be fully maintained.

Originally posted by Mclarenlover
yo bitbasher, I finally got back into my server, so if ya want me to, I can set an account up for you so that you can send them or delete them as you wish to our server...
Mondo coolness! :cool:

Oh, attached is a redo of Coret_FX, but in .JPG format. I used a .JPG compression level of 1 (the lowest), so the lossyness (is that a word?) should be pretty minimal.

BB.

Forty-Two
7th Apr 2001, 09:33 PM
More! We want more! :)

One thing tho, that's a bit larger than a 8.5x11 sheet, how the hell do I print it?

BitBasher
8th Apr 2001, 06:45 AM
Oh yeah, the image has LOTS of pixels. The file should be saved with an attribute of "155 Pixels/inch". If you do the math on the width/height of the image in pixels (in landscape orientation), you should get an image that prints at 8.22" x 10.19".

Of course, this all depends on the software you're using. I wouldn't want to try to print that sucker out from a web browser, or the junk image program that comes with Windows.

I use PaintShop Pro. I load up the big image, do a Page Setup, set the orientation, margins, and scaling, then print it out. My printer will do up to 720dpi native and 1440dpi extended. Each printer is different, but for even a low-end printer running at say 300dpi, if you printed out the texture file directly using 300dpi, the resulting image on paper would only be 4.25" x 5.27".

Bottom line: you need some good image handling software to be able to "scale" the image to your printer's page size, etc.

BB.

Forty-Two
8th Apr 2001, 03:50 PM
A-ight... Photoshop should do that, I didn't check the file's resolution.

Squirrel9
20th May 2001, 04:55 PM
Hey Guys I run an FTP usually 24/7 and I am gonna get the files for people to downlaod. i will post a message when i get everything setup

kusiami
21st May 2001, 01:15 AM
Heh, I did the same thing when I first got into mapping. All textures (that's EVERY last one of them) are cataloged and organized into a pretty thick book.

Great minds think alike, I guess.

Squirrel9
21st May 2001, 12:57 PM
Hey BitBasher
You think I could get those files from ya so i can post them on my FTP for other people to download.
Let me know if you can hook me up with them.
Squirrel

BitBasher
23rd May 2001, 01:27 AM
Originally posted by Nebulous Person
I'm just guessing,...but, you must be secretly contemplating creating your own game. And, I don't mean the usual juvenile, action-packed Frag Fest. I mean...something, truly legendary,...something that will alter our fundamental worldview. Something that will provide you with an income comparable to the GNP of France.
:cool:


You ARE the weakest link... Goodbye! :shock:


Just kidding! ;) Sorry to burst your bubble, but nope, I'm not planning an earth-shattering games. Perhaps total world domination, but no games.

BB.

BitBasher
23rd May 2001, 01:28 AM
Originally posted by Squirrel9
Hey BitBasher
You think I could get those files from ya so i can post them on my FTP for other people to download.
Let me know if you can hook me up with them.
Squirrel

I hope to get all the files "cleaned up" in the next few days. As soon as they're ready for prime-time, I'll let you know.

BB.

LP
23rd May 2001, 03:28 PM
really cool idea, and ill download it as soon as it get ploaded somewhere..
But where can i get my hands on one of those binder thingys , that punches the rectangular holes in ur pages, so that i can bind it like urs bit??

BitBasher
24th May 2001, 01:14 AM
Originally posted by limpbizkit
But where can i get my hands on one of those binder thingys , that punches the rectangular holes in ur pages, so that i can bind it like urs bit??

That's X-Vorlon technology. I could provide you with a jump-gate so you could enter hyper-space to obtain your very own rectangular-hole-punching-subsystem, but then the Vorlon high-command will come looking for me. ;)

The REAL answer is much less exciting... I borrowed the gizmo from work. :rolleyes:

The holepunch machine that subtracts those nifty rectangular brushes ... er uh... holes is very expensive, about $200 I'm told. But, most printing shops have them, and some of the Zippy-type printing places can punch those holes for you for about a buck.

BB.

LP
24th May 2001, 04:00 AM
cool, i was thinking about going through an interstallar jump-gate, but i was washing my hair.
BTW, HAVE U GOT THESE UPLOADED YET??
COS I WANT THEM!!

Squirrel9
24th May 2001, 12:08 PM
Bizkit as soon as Bitbasher gets them to me they will be available to all. A good friend of mine is getting me the name of a site that gives 100 Megs of web space so I will make a cheap web page and put the texture files on the page for all to download along with a huge thanks to Bitbasher from everyone.

Squirrel

LP
24th May 2001, 01:05 PM
cool , thx

LP
27th May 2001, 10:56 AM
why are we waiting...........

Squirrel9
27th May 2001, 11:56 AM
Limpbizkit
I am waiting for bitbasher to finnish compiling the files and when he is done he is gonna let me know and i will get them from him and get them on the web for everyone to grab.

Squirrel:cool:

[KMA]LazyMapper
27th May 2001, 12:47 PM
Don't you need to upload plyrshp so that the package is complete? there are only red lights in coret_fx and there is blue in plyrshp
might want to deal with that

TaoPaiPai
27th May 2001, 01:39 PM
Originally posted by BitBasher


That's X-Vorlon technology. I could provide you with a jump-gate so you could enter hyper-space to obtain your very own rectangular-hole-punching-subsystem, but then the Vorlon high-command will come looking for me. ;)

BB.
Anyway Forget those Vorlons.
I know another faction that would be pleased to let you use such a technology for FREE(with little compensation later,but nothing important)
Just contact me.What is the thing you want more in the universe?I can have it for you.
What do you want?

BitBasher
28th May 2001, 03:44 PM
Originally posted by Squirrel9
I am waiting for bitbasher to finnish compiling the files and when he is done he is gonna let me know and i will get them from him and get them on the web for everyone to grab.
As a matter of fact, I'm waiting for ME too! ;)

I wanted to get all the texture files tweaked over the weekend, but my weekend was shot by a wedding and a B5 event. Both were fun, but I didn't get to the texture files. :(

Anyways, I plan to work on them tonight, and tomorrow. Once I get them ready, if Squirrel9 can send me a site to upload them to, then they'll be ready for all.

Note to Squirrel... Do you want .PSP files or .JPG files? .PSP files are non-lossey and better quality. The .JPG files are slightly larger and suffer a bit of quality loss.

BB.

LP
28th May 2001, 03:46 PM
I would like to see psp , but not everone has that, so jpeg would prob be best... hey, y dont u upload both

Squirrel9
28th May 2001, 03:51 PM
Bitbasher

Whichever would be easiest for you would be good for me
i think.jpg would be better for most people but if you want to do both like bizkit said that is fine too. It does not matter to me.
Thanks
Squirrel

BitBasher
29th May 2001, 01:25 AM
Ok, we're ready for prime-time!

I've tweaked the image files. All I really had to do was take large texture files and break them up into smaller files, so each single image file fits on one page. It's MUCH easier to print them this way.

Anyways, I've created 83 .JPG files, totalling 77MB. I've used .JPG compression level 1, since that will produce the least amount of noise in the images.

Lemme know where you want me to upload them to, and they they'll be on their way. If you want to email me, click on my link below and drill down to my email address on my page.

BB.

Squirrel9
29th May 2001, 01:56 AM
OK guys (limpbizkit)

I have sent bitbasher my ftp info
I am getting a www site with 100MB of webspace to post the files on. It will be avail in a few days.
Squirrel
:p :p

LP
29th May 2001, 05:25 AM
hurray, although my 56k will be kept busy on that one :)

smally
29th May 2001, 09:11 AM
Originally posted by Mclarenlover


I do have a server with unlimited space, well actually, it's not mine, but my ex-girlfriends hehehe...





Does this girlfriend of yours by chance have a sister whom also has unlimited space? :D

-- single, in the US

LP
29th May 2001, 10:25 AM
i have an FTP with unlimited space, but i didnt think u were uploading it anywhere else

Squirrel9
30th May 2001, 12:57 PM
oK bizkit
I have looked around for a free domain that will allow me to upload a big file and the largest i found was 3mb/file. That is too many files. I Have Decided that i am just going to give people access to my ftp to get the files for themselves. So just drop me an email at squirrel9@home.com or you and anyone else can get me on ICQ at 9389312 and i will give you a l/p and the info for my ftp. If i can find a website that will allow me to store these files on it would be great. I will keep looking but in the meantime contact me and i will hook ya up with the bitbasher Texture files.
:) :) :) :) :)

BitBasher
31st May 2001, 12:58 AM
Originally posted by limpbizkit
i have an FTP with unlimited space, but i didnt think u were uploading it anywhere else

Are you refering to UnrealCore? My site is hosted by UC, but there is a limit (at least for me). When I do an ftp directory at UC, at the end of the listing, I get...

226-Maximum disk quota limited to 100000 Kbytes
Used disk quota 717 Kbytes, available 99282 Kbytes

Now, with 99Meg free, I *could* host the texture files, but only for a while, because once I start hosting my demo maps, etc, I'll be using up that free space pretty fast.

But, as far as I'm concerned, ANYONE can host the texture files, it doesn't have to be just one site. Oh, and if anyone gets them from Squirrel's site, feel free to host then yourselves, or to comment on them. If you notice and "glitches" in the textures, let me know so I can fix them.

BB.

Gnabicus
31st May 2001, 06:03 AM
Have you checked out www.50megs.com or www.Dencity.com or Idrive.com ? I use Dencity myself as well as a few others. Hopefully that can get you around that file problem.

Gnabicus

LP
31st May 2001, 06:39 AM
hmmm, aspie said it was unlimited

LP
1st Jun 2001, 11:02 AM
well yes im back again , and ive downloaded all the files, and for some reason the RAR files didnt appeal at the start of the download, so i downloaded each package individually, and at one stage i had a little production line goin, with printouts lying all over the place.

Its certainy much easier to find the textures i want, hey, Bit mabye u could make a JPEG for SGTech1, that were included with Bonus Pack 4....

Its obvious that i dont know when to quit.

well thx man , ur a great help!!:D
Thx to u to Squirrel

Squirrel9
1st Jun 2001, 01:08 PM
Well Bizkit
I just need to know the UCC.exe command line that is used to extract the files and I could do it. And if anyone wants those textures that u know just give them the info for the FTP.

Thanks Again to Bitbasher

BitBasher
1st Jun 2001, 03:21 PM
Originally posted by limpbizkit
Its certainy much easier to find the textures i want, hey, Bit mabye u could make a JPEG for SGTech1, that were included with Bonus Pack 4....
I will do SGTech1! Let me know if there are any other not-so-common .UTX files that you want done, and I'll do them too.
Originally posted by Squirrel9
I just need to know the UCC.exe command line that is used to extract the files and I could do it
The printable textures I used did NOT use the UCC command, primarily because UCC bombs on animated textures. To create the printable textures, I set my screen res really high (1600x1200), and used UED2 to show as many textures on the screen as possible, then I did a PrintScreen, and grabbed the capture in PSP, and then did final cleanup of the image. After I looked at as many UT texture viewers as possble, doing a PrintScreen ended up being the best way to get a printout of ALL textures, including a single frame of all animated textures.

BB.

Squirrel9
1st Jun 2001, 03:25 PM
I just wanted to say that Bitbashers Idea is ingenious on getting the textures. Well anyways Bitbasher whatever texture packages you get asked to do you can upload them and they will be avail to anyone who wants them.

BitBasher
2nd Jun 2001, 06:39 PM
Squirrel, I couldn't connect to your FTP site on saturday afternoon - must have been down.

Anyways, I've temporarily posted two new printer-ready texture files on my site here: SGTech1 and Factory (http://www.unrealcore.com/bitbasher/SGTech_Factory.zip)

Once you add them to your collection, Squirrel, lemme know so I can nuke em from my site.

BB.

Squirrel9
2nd Jun 2001, 07:10 PM
Hey Bitbasher
I got the new textures you can nuke em'
Thanks again
Squirrel

Euphoric Beaver
3rd Jun 2001, 04:15 AM
Just wondering if somebody could upload SG1Tech Texture pack, so I can download it.
In exchange I will upload my excellant egyptian textures (Picture attached)

And if its unlimited space you have perhaps this could turn into the number 1 spot for textures.

Squirrel9
3rd Jun 2001, 05:50 AM
Hey Ciced
I have put the textures on my ftp
If you need the info for it email me at
squirrel9@home.com
Thanks Squirrel

Squirrel9
3rd Jun 2001, 05:55 AM
Ohhh and yes I would not mind keeping a archive for all the textures that people would want to upload and download. I am working on trying to find a website that will allow me to keep files online that are big so I do not have to split it up into 80 1meg files cause I know that woud be a Pain in the a@@ to downlaod all of them. For now I figure that the FTP is the easiest way for people to download them.

Squirrel

LP
3rd Jun 2001, 06:10 AM
Im nownloading SGTech1 and 2 now..
Just like to say this is the best thread ive ever seen:)

Euphoric Beaver
3rd Jun 2001, 07:37 AM
E-mail is on the way.

Scootercuder
3rd Jun 2001, 07:47 AM
Hey wouldnt the easy thing be to go download a program called UTX-Viewer and look at the textures on it while you have the editor running that is what i do ..

BitBasher
3rd Jun 2001, 01:45 PM
Originally posted by Scootercuder
Hey wouldnt the easy thing be to go download a program called UTX-Viewer and look at the textures on it while you have the editor running that is what i do ..
It's sort of a personal-preference thing. In my case, I ALWAYS prefer hardcopy reference material over digital reference material. There's just something about flipping through PAGES to find stuff that is still far more natural than attempting to navigate someone's idea of an online index, or constantly clicking NEXT, NEXT, NEXT, etc.

In the case of the texture lists, I like flipping through the pages looking for just the right texture. Most of the viewer programs only show a handful of textures at a time, and they don't show sample frames of animated textures. Currently, I haven't found a texture viewer program I like, since all the interfaces a just a tad too clunky to use effectively. And of course, when you've got UED2 running fullscreen, there's simply no more room for another program to review textures. ;)

Just my two cents,
BB.

Euphoric Beaver
4th Jun 2001, 04:58 AM
Also when i'm first desgining my level, I like to sit down and jot it on paper. I also put what textures I want on each surface and i'll find flipping through a book much quicker.

BitBasher

1) You already have the Egyptian Textures from 007-Egyptian.

2) Sorry I meant the actual .utx of SG1 tech, if anyone could upload it, it would be great.

3) How do you make an ftp site?

Squirrel9
4th Jun 2001, 01:15 PM
Hey bud
There are a few programs that will allow you to host an FTP. The one I use if called G6 FTP. The other 2 I know of are WardFTP and Serv-U FTP. Any of these will allow you to host an FTP. If you need specific help on setting it up ICQ me at 9389312.
Squirrel:)