PDA

View Full Version : Grappling hook


diseasedflesh69
3rd Apr 2001, 08:33 PM
grappling hooks rule

with a shootable rope to balance it

cannot shoot while in grappling

must hook to edge or soft surface [wood, glass etc not stone/metal]

hal
3rd Apr 2001, 11:04 PM
It would be pretty cool, but it would be a major pain in the ass to try and design levels with restrictions for grappling hooks. Now, if you mean for multiplayer...sure. I always loved the grappling hooks and beamers, though like the x-loc, they tend to be abused as people become more proficient with them..

diseasedflesh69
3rd Apr 2001, 11:10 PM
uum could someone tell moi what the x-loc is


i think its a grappling hook with four claws[i mean on one end

hal
3rd Apr 2001, 11:30 PM
x-loc is short for translocator.

Gir
4th Apr 2001, 04:11 AM
I luv the U4e graplinghook. I would really like to see that one return in singleplayer mode. With a bit of modification, of course.

BTW, my next favorite gun would be that black hole shooting thing.

Kef
2nd May 2001, 01:15 PM
I love the grappling hook too.

Not sure it would work in sp as hal said. But as a multiplayer option it would be nice to see. Better than that over abused x-loc (tele-train/punt anyone? ).

It would need some good animation to go with it too. Ive not used the grappling hook in U4E but in other games the animation looked a little ropey (ha, ropey...grappling hook, get it :))

The quantum singularity generator...yeah, got to love weapons of mass destruction. but only as 5 minute distractions.

-Serpico

Prophetus
10th Jul 2001, 05:09 PM
Unreal 2 WILL have a grappling hook. But it will be an grappling beam. The energy beam will cause damage too...like we didn't know:).

I don't know how far it will be able to shoot, or how much damage it will cause, but it sounds pretty cool.

hal
10th Jul 2001, 09:40 PM
Grappling beam... now where have I heard of that before *cough* (http://www.planetunreal.com/realtournament/)

Metakill
11th Jul 2001, 12:56 AM
A grappling hook would be fun, provided it had realistic limitations, i.e. YOU CAN'T USE IT UNLESS THERE'S SOMTHING TO GRAPPLE. The grappling beam sound like it won't have this limitation, but if it uses up fuel (ammo?) with each use, then that might be OK. Then the level designers could make ammo sparse except for areas where you might need it to get through.

LordKhaine
11th Jul 2001, 01:09 AM
A Grappling hook is far better than an xloc from a gameplay point of view. You cant spam a grappling hook to make yourself an impossible target.

Only thing I wonder, is if the flag carrier will be able to grapple?

Prophetus
11th Jul 2001, 11:11 AM
It would make more sense if the flag carrier couldn't use the GB, but it really depends on how the beam is recharged.

If it takes health or ammo, then I foresee no problem. It kind of balances it out. Or it may be like the trans, use the beam and drop the flag.

gramps
11th Jul 2001, 01:31 PM
grapple hooks rock. i don't know about U4e, but in the CCTF mod for Quake3 the grapple hook can be used to lock on to enemy players. you can attach yourself to a flag carrier, switch to another weapon and fire away. no matter where the FC runs, you stick on him like a fly on sh!t. very funny to do if you can pull it off. :)

UnrealGrrl
11th Jul 2001, 02:55 PM
hmmm i thought i had replied to this one... mustve been in another life :)

i think a cool way to put it in the game would be to have a multi mode transloc/port device... its a translocator AND a grapple...
one or the other or both could have a set # of ammo or charges and thatd be great... like ammo pick ups for grapple and recharge period for the xloc...

maybe just allow maps to disable one or the other if the mapper wants to? either way, sounds like we are gonna need something to help us get around in u2... wheeee!

Sapphire Nights
11th Jul 2001, 05:21 PM
grabble monkeys are llamas

LordKhaine
11th Jul 2001, 06:57 PM
xloc h0's are far worse than grapple monkeys. All a grapple monkey does is move faster, an xloc just warps about making him pretty much impossible to predict. Also with an xloc the other guy is only left weaponless for a second or so, with a grapple you are left weaponless longer.

Sapphire Nights
11th Jul 2001, 10:05 PM
They annoy me. They spend more time zipping around than fighting. It serves no purpuse. Lowgrav is better. Both people can continue to fight while manuvering around.

LordKhaine
11th Jul 2001, 11:33 PM
Heh, if you think Grapple monkeys are bad, you must hate UT CTF with normal weapons.

Metakill
12th Jul 2001, 01:02 AM
I think all these things are fun just 'cuz they add variety, but I think there needs to be trade offs, such as:

1.Not being able to use any weapon while grappling.
2.The beam/rope retracts slowly, making you an easy target.
3.Telefragging should kill BOTH people. Why would the teleporter have a higher priority than the person already there?
4.Better yet, when you teleprt into someone, they go to wherever they came from. (If they spawn-hit you, then you would go to there most recent death-site, which might be a pool of slime or worse) This could be quite comical.
5.I better start modding.

hal
12th Jul 2001, 02:13 AM
The grappling hook is great for defenders because suddenly you can use any surface to launch a surprise attack on the offense.

The big question with any grappling hook/beamer is what the trade-off will be. Do you lose ammo? Are you restricted from using weapons?

Interestingly, the preview version of RealTournament chose to simply restrict the length of the beam, and to allow weapon use only when using the beamer off-hand (which doesn't allow repeling, only grappling). You may also use the x-loc in a game with the beamer enabled!

On the x-loc.... why does it allow you to live and kill the enemy? Cuz it's your friggin' beacon! :) It better damn-well let me live!

Zaccix
18th Jul 2001, 02:23 AM
Hehe, if you think that x-loc h0's are bad, you haven't met a CCTF "hookwalker". Select grapple, look 45 degrees down, fire, fire, fire, fire etc. :)

Metakill
25th Jul 2001, 05:50 AM
On the x-loc.... why does it allow you to live and kill the enemy? Cuz it's your friggin' beacon! It better damn-well let me live!
On the x-loc.... why does it allow you to live and kill the enemy? Cuz it's your friggin' beacon! It better damn-well let me live!


Yeah, but you usually don't plant it under somebody's feet when using it (unless you're trying to telefrag them!).:)

It won't let you live if your enemy finds it first and shoots it either.
I think a two-way x-loc would be the funnest (and funniest). It would require some creativity to kill someone. Like throw it at someone while you are jumping over a pool of lava. Might work if you could set it to activate on contact.

Dragonfly_of_Forgery
4th Aug 2001, 08:58 AM
Nearly all the grapple hooks I've seen in computer games have let you "break" the level. You nearly always can get to places that you obviously shouldn't.

Perhaps a grapple should only work on certain materials, like in Thief?

With the fancy new engine, could U2 have a grapplehook with a real, soft rope? using a laserbeam is just cheating.

And couldn't you balance the x-loc by giving it a slow refire rate? Then you couldn't dodge with it.