Playing unreal on a LAN

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Cat Food

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Dec 12, 1999
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I have been able to play every other game over a 3 computer lan but for some reason when I start an unreal game the server never shows up. I think it has something to do with TCP/IP but I can't quite figure out how to configure that.
 

Guysmily

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Nov 30, 1999
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Make sure every ip number on the ethernet cards are 1 digit away from each other. For example I use 10.0.0.6 and 10.0.0.7 on my lan. Set this by going to the network section of the control pannel, and click on tcp/ip for your ethernet card. Then click properties. When you are all set with that, go to the command prompt and ping each other (for example: c:\>ping 10.0.0.1 ). Make sure that you get a response, if not something with your network is wrong. Also if your trying to play the original unreal get the 225 patch. It's still possible to play a lan game without it, but I have never been successfull at setting up a game without that patch. If your playing UT then version 400 should be fine.
 

Rooster

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Jan 4, 2000
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Your IP's dont actually have to be 1 away from each other. But do keep the first three octet's the same ie, 172.16.0.x - as long as x is a number between (and inclusive) 0 and 255, and you dont use the same number twice, you'll be fine.

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[This message has been edited by Rooster (edited 01-31-2000).]
 

Tuttle

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Jan 16, 2000
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If any of the machines are ever connected to the internet, make sure those first 3 octets are standard private IPs. The typical subnets to use are 10.0.0.*, 172.16.0.* and 192.168.0.*. Also, the last digit in the IP shouldn't be 0 or 255, but strictly between them.