I've been looking around a bit, reading some tutorials, but I am still wondering:
What is the exact difference between, and function of: solids, semi-solids and non-solids, and in what mapping situation should you use which brush?
I know this has been asked a lot before, but I can't seem to get a good grasp of their (different) functions. Any good and detailed explanation is appriciated
Second question is, (see picture)
Which way is better? Let a part of 1 brush remain in the other brush, or intersecting them?. The better way as in: better for framerates, node/poly counts etcetc, and general map optimizing (<-spelling?
Thanks in advance,
Nitrev
What is the exact difference between, and function of: solids, semi-solids and non-solids, and in what mapping situation should you use which brush?
I know this has been asked a lot before, but I can't seem to get a good grasp of their (different) functions. Any good and detailed explanation is appriciated
Second question is, (see picture)
Which way is better? Let a part of 1 brush remain in the other brush, or intersecting them?. The better way as in: better for framerates, node/poly counts etcetc, and general map optimizing (<-spelling?
Thanks in advance,
Nitrev