Dynamic Ambient Sound is not LOUD enough...!!

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Vortexx

New Member
Mar 11, 2001
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How can I make these Dynamic Ambient Sounds LOUDER?

I build a Nature-Map an so I putted in some Dynamic-Ambient-Sounds with different bird-calls. The Sounds work- but I can´t hear them very well when playing the Map because they are too quite (a Rocket is much louder... ;) )

I changed the Volume in the Sound-Properties, but this was´t successful. And in the Dynamic-Sound-Properties I couldn´t find such a Volume-control.



Is there any possibility to do this?
 

Mclarenlover

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Apr 16, 2000
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The first thing is, how did you add it to your map? did u use the Level properties or did you put it at a specific area? If you put it at a specific area by Accident then use your level properties sound to put it in...

If you've already done that, there's really only one way to do it... You would have to convert the sound file back to .wav format and then use a soundboard program and manually boost the volume that way, then re-convert it back into it's UT compatible file and keep doing that until you get it the way you want...

Hope that helps, and good luck with getting it to work...
 

YoMammy

Defiant Lemming.
Nov 26, 1999
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In a fog.
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Try setting the TransientSoundRadius to something really large. TransientSoundVolume larger than 1 won't make the sound any louder but it won't taper off as fast.

Another way to think about it is TSV tapers from its value to 0 as it approaches the TSR, but is clipped to 1.