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View Full Version : Timed doors?¿?


Testicle
24th Mar 2000, 09:08 AM
We are making a CTF map and we have a big door in each base. Now we would like that door to be affected (opened /closed) by players from both sides. It opens and stays open until somebody closes it. I want it to stay open for 30 seconds regardless of whether somebody is trying to close it or not. So in order to get in the opponents base, you have to go around (lets just call it "secret passage") and open the door from inside. THen once the button was pressed, the door stays open for 30 seconds and nobody can close it. When 30 seconds passed, the door can be closed again by pressing the button.
Now is something like that possible?

KJO
24th Mar 2000, 12:51 PM
It might be, if you use trigger toggle on the door and a re-trigger delay of 30 seconds on the trigger(s).You might have to use the same trigger for both buttons, which is possible depending on the thickness of the wall and the position of the buttons.

I don't remember if there's a re-trigger delay on movers or not. If there is, it will be relatively easy to do what you want to do.

This is all just theoretical, though.