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]LoL[malkovich|mOO
17th Mar 2001, 10:54 AM
not sure if this belongs here or in editing or troubleshooting ...

i have never been able to get a 'best weapon' switching bind to work for my mouse wheel , here is what i want it to do and i believe that i saw one at cleaner's site that is supposed to do just what i want but it wont work for me ... i want it to cycle thru the explosive weapons in the order i choose when i scroll up and the 'hitscan' weapons in the order i select when i scroll down (something like that) ... last time i set it up it did nothing when i rolled the mouse wheel up and switched back and forth between the hammer and enforcer when i rolled down , even tho i had all the weapon names right in the bind and yes , i actually did have the other weapons in my inventory when i tried it ... :D ...

so if someone is using this setup and could post exactly what they have in there , this here n00b sure would appreciate it ... :) ... shirk ...

gramps
17th Mar 2001, 11:09 AM
in User.ini:

MouseWheelDown=switchweapon <number of weapon> | switchweapon <number of weapon> | switchweapon etc.

notes:
the weapon you want to use first should be listed last. for example, if you want to use the sniper first and then the mini, you should use:

switchweapon 7 | switchweapon 9

i don't exactly know which number is what weapon, but you can open Defuser.ini, it should be listed somewhere in there. i think.

example:
i have bound the shock and mini to the "\" key. in my User.ini it looks like this:

Backslash=switchweapon 7 | switchweapon 4

when i press the backslash i get the shockrifle. if i press it again i get the mini. if i press it again i get the shock again.
hope this helps. :)

gramps
17th Mar 2001, 11:12 AM
now that i think of it. i'm not sure whether you can actually bind more than 2 weapons in this fashion. i've never tried that out....

]LoL[malkovich|mOO
17th Mar 2001, 11:48 AM
thanx gramps , i will try that later , maybe that is the problem - i had like 4 weapons in my list for each ... and i didnt know you could use the weapon numbers ... shirk ...

Tetris L
17th Mar 2001, 04:48 PM
The alias as written on my site is flawed. Using getweapon <weaponname> f@cks up the switching if you run out of ammo for one of the weapons. Do what Gramps wrote and use switchweapon <weaponnumber> instead, this works better.

Note: The alias does not make you cycle through all the weapons in the group. It makes you switch only between the two best weapons of the group!

Boom
17th Mar 2001, 10:16 PM
Here are my weapon binds.

MouseWheelDown=switchweapon 2 | switchweapon 5 | switchweapon 10 | switchweapon 7

I have Mousewheeldown set as my hitscan weapon catagory. The last weapon on the list is the first one it will give you. It first will give me weapon 7 (the mini) then switch to 10 (the sniper) and back between mini and sniper. If I run out of ammo on either of those two, it replaces it with weapon 5 (the pulse). So if I am out of mini ammo, my mousewheel down switches from snipe to pulse to snipe to pulse. The only downside is, I cannot access my pulse if I have snipe and mini ammo. But I would never use my pulse if I had snipe and mini, so its really not a problem. Weapon 2 is the enforcer, which only comes up if I only have one other hitscan weapon available, or if I only have the enforcer left.

MouseWheelUp=switchweapon 1 | switchweapon 6 | switchweapon 9 | switchweapon 4

This is my splash damage catagory. First choice, weapon 4, is the shock. I am a shock ho. :D Second choice is the Rocket launcher. It is soooooo nice, to be able to switch between the shock and the rox by just spinning the mousewheel up! If I run out of ammo for one of these, it puts in weapon 6 (the razor) since the razor alt gives a small explosion, and its really not a hitscan, I put it in my splash damage catagory. If I run out of something else it goes to weapon1 which is the hammer. I know hammer doesn't really belong in this catagory, but thats where I want it :p I have another button bound to hammer anyway, since I need it available quickly for hammerjumps. I also have a separate button bound to Xloc, because I need to always be able to get my xloc IMMEDIATELY! He he.

U=getweapon warheadlauncher | switchweapon 3 | switchweapon 8

This one is kind of weird. I had to bind "u" to mousebutton press in my Boomslang settings. I couldn't seem to just set something to mousebuttonpress from inside UT. Don't think I actually press the U button, I just used it cause it was available. This is my spammy weapon catagory. It first brings up weapon 8, the flak, then weapon 3, the goo. I would have liked to put the redeemer last on the list, so it would select that first if I have it, but for some reason that really screws things up. I have no idea why, and I have tried different ways to do it, but if its at the end it just screws everything up. Its because I have it as getweapon instead of switchweapon. But if I do it as switchweapon, then I have to use number 10 which will bring up the sniper if I have one. So anyway, this bind brings up flak, then goo, then flak. It could potentially be a problem if I have flak and goo and a redeemer and want to bring up the redeemer. But that has only happened like once. And it wasn't really a problem. I have a tossweapon bind handy, so I just tossed the goo, then was able to switch from flak to deemer to flak to deemer.

F}{ZaGhost}{F
18th Mar 2001, 02:37 PM
My settings are similar to Boom's
only more specific

MiddleMouse=Switchweapon 6 | Switchweapon 4 | Switchweapon 10
MouseWheelDown=Switchweapon 2 | Switchweapon 6 | Switchweapon 5 | Switchweapon 7
MouseWheelUp=Switchweapon 3 | Switchweapon 8 | Switchweapon 9
+ a key for
NumPadPeriod=Switchweapon 6 | Getweapon ImpactHammer

this way scroll down will mainly give me mini and pulse
scroll up RL or flak
scroll button shock or sniper

I added the extra key to get quick access to the ripper and hammer in LMS games :)

]LoL[malkovich|mOO
17th Jul 2005, 06:41 PM
hooray ... :) ...

MĘST
18th Jul 2005, 02:39 AM
So I take it 4 years later you got the bind to work? ;)