invisible wall

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DrBot

Adept
Jan 20, 2001
175
0
0
Austin, TX
www.geocities.com
ok i got this nifty map. A CTF map . The setting is a water fall sorta thing. The blue will be on the higher side of the water fall while the red is on the lower side. Now all this is in a big valley type thing. There are a couple ways to get to each side: One, a trail leading around the waterfall to the side; Two, a cave or something; Three, I havent decided.

On the first path (the trail going around the waterfall) I decided to put some torches (it is nighttime) to light it up. So i made a prefab torch thing to put in the path. I put all the torches in the path yada yada. BTW above the path there is a sniper post type thing so someone can snipe peoples coming in and out. Ok, the torches are all set up and fine. But now when i go up to that sniper post thing and i try to shoot someone, the bullet doesn't hit the person but hits the 'invisible wall'. Ive noticed the wall is around where the torches are.... Is there something special i have to click when importing my prefab torch? It seems every time i make a map, in the middle of the map making proccess i have to deal with an error or somethin. THats why ive never released a map. Anyways WHats with the invisible wall?
 

ChrisToth.hu

Level Designer
Oct 2, 2000
2,740
0
0
Atlantis
You might have a BSP error there. Check the torches in Z/P view and look for missing faces. Try changing their solidity and/or position and do a rebuild. You can also try moving the sliders in Build props.

Or there could be some actor weirdness. Check the area in actor view and delete any unwanted thingies there...